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Record Nr. |
UNINA9910865241903321 |
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Autore |
Marcus Aaron |
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Titolo |
Design, User Experience, and Usability : 13th International Conference, DUXU 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part I |
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Pubbl/distr/stampa |
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Cham : , : Springer, , 2024 |
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©2024 |
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ISBN |
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9783031613517 |
9783031613500 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (404 pages) |
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Collana |
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Lecture Notes in Computer Science Series ; ; v.14712 |
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Altri autori (Persone) |
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RosenzweigElizabeth |
SoaresMarcelo M |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 13th International Conference on Design, User Experience and Usability (DUXU 2024) -- HCI International 2025 Conference -- Contents - Part I -- Information Visualization and Interaction Design -- Interaction Design for Territories: Fostering Community-Centered Design Experiences in Peri-Urban Contexts -- 1 Introduction -- 2 Interaction Design for Territories: A Holistic Approach -- 3 Beyond Aesthetics: The Impact of Experience Design in Tourism -- 4 Service Design and Interaction Design: A Strategic Alliance -- 5 Cultural Mapping of Lousa -- 5.1 Further Research -- 6 Conclusion -- References -- Data Sins: Speculative Design Unveiling Data Colonialism Through AI Imagery -- 1 Introduction -- 2 Theoretical Background -- 2.1 Colonialism and Colonization Strategies -- 2.2 From Historical Colonialism to Data Colonialism -- 2.3 Cloud Metaphor and Self Datafication -- 2.4 The Quantified Self as the Ultimate Frontier of Colonization -- 3 Framing the Context Through Speculative Design -- 3.1 Defining the Speculative Scenario -- 3.2 Materializing the Fiction and Defining the Visual Language -- 4 Findings and Discussion of Results -- 5 |
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Conclusion -- References -- Navigating Government Websites: Optimizing Information Architecture on the US Department of Labor Site -- 1 Introduction -- 2 Theoretical Framework -- 2.1 User-Centered Design -- 2.2 E-government -- 2.3 Information Architecture -- 2.4 Heuristic Evaluation -- 2.5 Card-Sorting -- 2.6 Responsive Design -- 3 Process and User Research -- 4 Prototyping -- 5 User Testing -- 6 Results and Findings -- 7 Conclusions and Future Works -- References -- Conversations in the Cloud: Crafting Harmony in AliCloud Computing Interaction Design. |
1 Introduction -- 2 Related Works -- 2.1 Analysis of the Cloud Services Market -- 2.2 Overview of Conversational Interaction Design for Cloud Services -- 2.3 Competitor Analysis -- 3 Methodology -- 3.1 Researcher Introspection -- 3.2 One-On-One Qualitative Interviews -- 4 Results -- 4.1 CloudSpace -- 4.2 Agricultural Assistance -- 4.3 Photography -- 4.4 Investment -- 5 Discussion and Reflection -- 5.1 Collaboration with the AliCloud Design Center -- 5.2 Reflection on Professional Knowledge -- 5.3 Innovations in Conversational Interaction Design -- References -- The Impact of Correlated Colour Temperature on Physiological Responses, Task Precision and Subjective Satisfaction in a Simulated Node3 Aft Cabin of the Space Station -- 1 Introduction -- 2 Materials and Methods -- 2.1 Participants -- 2.2 Virtual Reality Equipment -- 2.3 Experimental Apparatus and Scenario -- 2.4 Experimental Procedure -- 2.5 Materials and Data Collection -- 2.6 Statistical Analysis -- 3 Results -- 3.1 Accuracy -- 3.2 Galvanic Skin Response Variations -- 3.3 PANAS Emotional Scale -- 3.4 Visual Comfort Probability (VCP) -- 3.5 NASA Task Load Index (TLX) Scale -- 4 Discussion -- 5 Limitations and Future Research -- 6 Conclusion -- References -- Positive Lab: Intentional Visualization of Positive Emotions in Everyday Face-to-Face Communication -- 1 Introduction -- 2 Related Work -- 2.1 Visualizing Emotions in Everyday Face-to-Face Communication -- 2.2 Social Action of Positive Emotions -- 3 Service Design -- 3.1 Service Overview -- 3.2 A Workshop for System Development -- 3.3 System Design -- 3.4 Implementation -- 4 Experiment -- 4.1 Hypothesis for Usefulness Validation -- 4.2 Experiment Overview -- 4.3 Results and Reviews -- 5 Discussion -- 5.1 Emotional Communication -- 5.2 Effects on Conversation -- 5.3 Effects on Positive Emotion -- 5.4 System Function and Devices. |
5.5 Potential Usage Opportunities. -- 6 Conclusion and Future Work -- References -- European Luxury Fashion Brand Websites for the Chinese Market. An Explorative Study on Localization -- 1 Introduction -- 2 Literature Review -- 2.1 Digital Fashion Communication -- 2.2 Localization -- 3 Methodology -- 4 Results and Discussion -- 4.1 Bulgari -- 4.2 Cartier -- 4.3 Gucci -- 4.4 La Prairie -- 4.5 Rolex -- 5 Conclusion and Limitation -- References -- Influence of Color on Information Perception Under AR Simulated Lunar Surface Environment -- 1 Introduction -- 2 Method -- 2.1 Participants -- 2.2 Experimental Environment & -- Materials -- 2.3 Experimental Variables -- 2.4 Tasks Setting -- 2.5 Procedure -- 3 Result -- 4 Conclusion -- References -- From Modeling to Fractals: Research on Prototyping of Augmented Fractal Tangram Blocks Set -- 1 Introduction: Modeling and Fractals, The Complementary Representation of Real World -- 2 Fractal, Formatting the World from Simple to Complex -- 2.1 What is a Fractal and How It Works? -- 2.2 Fractal Art -- 2.3 Fractal Thinking in Chinese Culture, Art, and Design -- 3 Thinking Tangram in a Fractal Way -- 3.1 Tangram: The Simple Model of a Fractal -- 3.2 To Develop Fractal Version of TB -- 4 The Prototyping of Augmented FTBS -- 4.1 Generating Fractal Images and Animations Based on FTBS -- 4.2 Using Fractal Thinking |
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to Match Visual and Audio -- 4.3 Combining FTBS with Virtual Fractals -- 5 Conclusion: The Augmented FTBS, a Novelty Tryout in Collaboration with Modeling and Fractals -- References -- Designing a Collaborative Storytelling Platform to Enrich Digital Cultural Heritage Archives and Collective Memory -- 1 Introduction -- 1.1 Aggregation Portals of Digital Collections -- 1.2 Relevant Studies on Storytelling and Visualization Strategies in Digital Cultural Heritage Platforms -- 2 Methodology. |
2.1 Literature Review -- 2.2 Focus Groups -- 3 The Concept of an AI-Assisted Collaborative Storytelling Platform -- 4 Results and Discussion of the Literature Review -- 4.1 Use Contexts Resorting on Digital Storytelling and Co-creation Linked to Shared Experiences and Cultural Heritage -- 4.2 Strategies to Enrich and Give More Visibility to Resources and Collections of Museums and Archives Through Community Participation -- 4.3 Features for User Participation -- 5 Results and Discussion of the Focus Groups -- 5.1 Motivations of the Target Audience -- 5.2 Creating and Managing Projects -- 5.3 Machine-Driven Visualizations of a Community Archive -- 5.4 Human-Driven curations with AI support and calls-to-action -- 5.5 Innovation and Foreseen Acceptance as a Future Product -- 6 Final Considerations and Future Work -- References -- Designing Interactive Infographics for Traditional Culture: An Exploration of Interaction Patterns -- 1 Introduction -- 2 Research Context and Concepts -- 2.1 Characteristics and Ways of Traditional Cultural Information Dissemination -- 2.2 Status and Characteristics of Traditional Cultural Information Design -- 2.3 Characteristics of Interactive Visualisation -- 2.4 Advantages of Interactive Infographics in Traditional Cultural Communication -- 3 Interactive Mode of Cultural Infographics -- 3.1 Timeline Infographics -- 3.2 Map Infographics -- 3.3 Process Infographics -- 3.4 Informative Infographics -- 3.5 Hierarchical Infographics -- 3.6 List Infographics -- 3.7 Data Visualisation Infographics -- 3.8 Comparison Infographics -- 4 Interactive Infographic Design for Beijing Axis Culture -- 4.1 Timeline Infographics -- 4.2 Informative Infographics -- 4.3 Process Infographics -- 5 Conclusion -- References -- The Effect of Color on Responsiveness in the Interactive Interface of the Space Station Alerting Task (SSAT). |
1 Introduction -- 2 Method -- 2.1 Participants -- 2.2 Equipment -- 2.3 Warning Color Samples -- 2.4 Procedures -- 3 Results -- 3.1 Results of Reaction Time Analysis -- 3.2 Hue-Reaction Time Multiple Comparison Results -- 3.3 Brightness-Reaction Time Multiple Comparison Results -- 3.4 Saturation-Reaction Time Multiple Comparison Results -- 3.5 Results of Correctness Analysis -- 4 Discussion -- 5 Conclusion -- References -- Usability Testing and User Experience Evaluation -- Workshop DUXAIT: Conducting Efficient Heuristic Evaluations with the Duxait-Ng Tool. A Case Study -- 1 Introduction -- 2 Background -- 2.1 Workshop -- 2.2 NPS -- 2.3 SUS -- 2.4 TAM2 -- 2.5 Heuristic Evaluation -- 2.6 Tree Testing -- 3 Case Study DUXAIT Workshop 2023 -- 3.1 Conducting the Workshop -- 3.2 Virtual Session -- 3.3 Practical Session -- 4 Evaluating the Experience -- 5 Conclusions and Future Works -- References -- A Study of the Usability and Experience of Public Space in Rural Watershed Environments -- 1 Introduction -- 2 Literature Review -- 3 Research Method -- 4 Data Collection and Analysis -- 5 Discussion -- 5.1 Public Space Optimization Content and Experience Enhancement -- 5.2 Optimization Strategies for Experience Enhancement in Public Spaces -- 6 Conclusion -- References -- Optimization of Display Content Switching Under Multiple Large-Screen Displays: A Multi-channel Interaction Usability Evaluation -- 1 Introduction -- 2 Related Work -- |
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3 Methods -- 3.1 Participants -- 3.2 Experimental Facility -- 3.3 Experimental Tasks -- 3.4 Experimental Procedures -- 4 Results -- 4.1 Task Completion Time -- 4.2 User Interviews -- 5 Discussion -- 5.1 Influencing Factors of Task Performance -- 5.2 Impact of Interaction Modality on User Experience -- 5.3 Limitations -- 6 Summary -- References. |
Optimizing Information Seeking for Multi-person Collaboration: Evaluating the Influence of Various Zoom Centers and Interaction Modals. |
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