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Record Nr. |
UNINA9910855392003321 |
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Autore |
Liu Dejian |
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Titolo |
Application of the Metaverse in Education |
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Pubbl/distr/stampa |
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Singapore : , : Springer Singapore Pte. Limited, , 2024 |
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©2024 |
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ISBN |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (171 pages) |
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Collana |
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Smart Computing and Intelligence Series |
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Altri autori (Persone) |
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HuangRonghuai |
MetwallyAhmed Hosny Saleh |
TliliAhmed |
Fan LinEmma |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Intro -- Foreword by Dr. Pan Hui -- Foreword by Dr. Maiga Chang -- Acknowledgements -- Contents -- 1 Metaverse Learning: A New Frontier for Education -- 1.1 Introduction -- 1.2 Metaverse Conceptualization -- 1.3 Resources Needed to Use the Metaverse as a Learning Resource -- 1.4 Educational Opportunities of the Metaverse -- 1.4.1 Virtual Field Trips -- 1.4.2 Simulations and Role-Playing -- 1.4.3 Virtual Collaborations and Projects -- 1.4.4 Virtual Science Lab -- 1.4.5 Cultural Immersion -- 1.5 Advantages and Limitations of the Educational Metaverse -- 1.6 Conclusions -- References -- 2 "At the Edge" of the Metaverse in Teaching and Learning: An Interdisciplinary Conversation -- 2.1 Introduction -- 2.1.1 Research Questions -- 2.1.2 The Researchers -- 2.2 Methodology -- 2.3 Our Collaborative "Conversation" -- 2.3.1 Why Educators Need to Think About the Metaverse -- 2.3.2 What Educators Need to Do -- 2.3.3 Uses of the Metaverse in Education -- 2.3.4 Potential Difficulties in Implementation -- 2.4 Thematic Analysis -- 2.4.1 The Metaverse Affords Integrative Learning of Crosscutting Concepts -- 2.4.2 The Metaverse Offers Learners a More Concrete and Realistic Experience -- 2.4.3 The Metaverse Will Open New Possibilities for Learning -- 2.4.4 Using the Metaverse in Learning Can Cause Digital Divides -- 2.5 |
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Discussion -- 2.6 Conclusion -- Note -- References -- 3 Education in the Metaverse -- 3.1 Introduction -- 3.2 Literature Review -- 3.3 Research Methods -- 3.3.1 Theoretical Frameworks for Learning -- 3.3.2 Sample Size -- 3.4 Design Processes -- 3.5 Results -- 3.5.1 Resources -- 3.6 Future Work -- 3.7 Conclusion -- References -- 4 Immersive Learning Design in the Metaverse: A Theoretical Literature Review Synthesis -- 4.1 Introduction -- 4.2 Background -- 4.2.1 Immersive Learning -- 4.2.2 Previous Literature Reviews. |
4.2.3 Education in the Metaverse 1.0 Aka 3D Virtual Worlds -- 4.2.4 The Transfer of Learning in the Metaverse -- 4.2.5 Learning Theories in the Context of the Metaverse -- 4.3 Methodology -- 4.4 Instructional Design Approaches and Frameworks for Immersive Learning in the Metaverse -- 4.4.1 Replication -- 4.4.2 Adaptation -- 4.4.3 Reconceptualization -- 4.5 Discussion: Implications, Limitations, and Recommendations -- 4.5.1 Theoretical Implications -- 4.5.2 Practical Implications -- 4.5.3 Limitations -- 4.5.4 Recommendations for Future Work -- 4.6 Conclusion -- References -- 5 A Roadmap Toward Metaversity: Recent Developments and Perspectives in Education -- 5.1 Introduction -- 5.2 Campus-Wide Virtual-Physical Blended Environment -- 5.3 Virtual-Physical Blended Classroom -- 5.4 Beyond Skills and Knowledge: Cultivating All-Rounded Persons -- 5.5 Challenges and Future Recommendations -- 5.6 Conclusion -- References -- 6 The Potential of the GUYUK Metaverse for Mongolian Culture and Traditions -- 6.1 Introduction -- 6.2 Literature Review -- 6.3 GUYUK Metaverse -- 6.3.1 Introduction to the GUYUK Metaverse -- 6.3.2 Features of the GUYUK Metaverse -- 6.3.3 "Virtual Lunar New Year" Event -- 6.4 Final Remark -- 6.5 Conclusion -- References -- 7 Meta-In or Meta-Out of Students with Special Needs: A Systematic Review on the Use of Metaverse in Special Education -- 7.1 Introduction -- 7.1.1 Metaverse in Special Education -- 7.1.2 Research Gap and Study Objectives -- 7.2 Literature Review -- 7.3 Methodology -- 7.4 Findings -- 7.4.1 Distribution of Studies Based on the Publication Year and Countries -- 7.4.2 Types of Disabilities and Level of Education -- 7.4.3 Metaverse Technologies and Tools Adopted -- 7.4.4 Challenges of Metaverse in Special Education -- 7.5 Recommendations and Future Directions -- 7.6 Conclusion -- References. |
8 Exploring Immersive Student Meetings in the Metaverse: Experiential Learning and Emergent Group Entitativity -- 8.1 Introduction -- 8.2 Related Work -- 8.3 Experiential Case Study: Immersive Seminar About Future of Workplace Meetings -- 8.3.1 Procedure -- 8.3.2 Participants -- 8.3.3 Setup -- 8.3.4 Measures -- 8.4 Results -- 8.5 Discussion -- 8.5.1 Summary and Interpretations of the Findings -- 8.5.2 Implications -- 8.5.3 Limitations -- 8.5.4 Conclusion and Future Work -- Appendix -- References -- 9 Application of the Metaverse in Education: Hotspots, Challenges and Future Directions -- 9.1 Hotspots and Scope of Metaverse in Education -- 9.1.1 Virtual Field Trips -- 9.1.2 Simulations and Role-Playing -- 9.1.3 Virtual Collaborations and Projects -- 9.1.4 Virtual Labs -- 9.1.5 Cultural Immersion -- 9.1.6 Immersive Storytelling/Story Reading -- 9.1.7 Immersive Meetings -- 9.1.8 Metaversity -- 9.1.9 Design -- 9.1.10 Metaverse for Students with Disability -- 9.2 Challenges -- 9.3 Opportunities and Future Trends. |
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