1.

Record Nr.

UNINA9910855392003321

Autore

Liu Dejian

Titolo

Application of the Metaverse in Education / / edited by Dejian Liu, Ronghuai Huang, Ahmed Hosny Saleh Metwally, Ahmed Tlili, Emma Fan Lin

Pubbl/distr/stampa

Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2024

ISBN

9789819712984

981971298X

Edizione

[1st ed. 2024.]

Descrizione fisica

1 online resource (171 pages)

Collana

Smart Computing and Intelligence, , 2522-0896

Altri autori (Persone)

HuangRonghuai

MetwallyAhmed Hosny Saleh

TliliAhmed

Fan LinEmma

Disciplina

371.33

Soggetti

Educational technology

Education - Data processing

Teachers - Training of

Digital Education and Educational Technology

Computers and Education

Teaching and Teacher Education

Tecnologia educativa

Processament de dades

Formació del professorat

Llibres electrònics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Introduction -- The Metaverse in Education -- Instructional Design Frameworks for Smart Learning in the Metaverse -- Teachers' prescriptions of using metaverse in education -- Avatar coaches in metaverse -- Data science and its application in metaverse -- Building learning power and bringing equity, equality and inclusiveness through meatverse in education -- Metaversity life: How VR changed the education game? -- The accessible metaverse: Making reality more accessible -- The Influence of Avatar Patterns in Educational Metaverse



on Enhancing Learning Experience -- Reflections on the potentials of metaverse in education -- International experiences in metaverse -- Conclusion.

Sommario/riassunto

This book covers interesting topics of the metaverse in education. It introduces the metaverse as a new frontier for education and sheds light on broad views about education in the metaverse. It also highlights the design of metaverse world with showing examples of promising immersive environments. Therefore, this book can be of interest to a wide range of stakeholders, such as students, researchers, educators, instructional designers, school administrators, and educational technology specialists. This book demonstrates the research efforts and best practices for readers where immersive digital experiences meet the pedagogical landscape. It explores the ground-breaking impact of the metaverse on educational practices. The chapters focus on and answer the questions of how researchers and educators apply metaverse applications in education, what the challenges of adopting the metaverse in education are, and what are the future opportunities for promoting the metaverse in education.