1.

Record Nr.

UNINA9910783457903321

Autore

McReynolds Tom

Titolo

Advanced graphics programming using openGL [[electronic resource] /] / Tom McReynolds, David Blythe

Pubbl/distr/stampa

San Francisco, CA, : Elsevier Morgan Kaufmann Publishers, c2005

ISBN

1-281-01007-3

9786611010072

0-08-047572-8

1-4237-0807-5

Edizione

[1st edition]

Descrizione fisica

1 online resource (673 p.)

Collana

The Morgan Kaufmann series in computer graphics and geometric modeling

Altri autori (Persone)

BlytheDavid <1961->

Disciplina

006.6

006.693

Soggetti

Computer graphics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. 615-627) and index.

Nota di contenuto

Front Cover; Advanced Graphics Programming Using OpenGL; Copyright Page; Contents; Preface; Acknowledgments; Biographies; Part I: Concepts; Chapter 1. Geometry Representation and Modeling; 1.1 Polygonal Representation; 1.2 Decomposition and Tessellation; 1.3 Shading Normals; 1.4 Triangle Stripping; 1.5 Vertices and Vertex Arrays; 1.6 Modeling vs. Rendering Revisited; Chapter 2. 3D Transformations; 2.1 Data Representation; 2.2 Overview of the Transformation Pipeline; 2.3 Normal Transformation; 2.4 Texture Coordinate Generation and Transformation; 2.5 Modeling Transforms

2.6 Visualizing Transform Sequences2.7 Projection Transform; 2.8 The Z Coordinate and Perspective Projection; 2.9 Vertex Programs; 2.10 Summary; Chapter 3. Color, Shading, and Lighting; 3.1 Representing Color; 3.2 Shading; 3.3 Lighting; 3.4 Fixed-Point and Floating-Point Arithmetic; 3.5 Summary; Chapter 4.Digital Images and Image Manipulation; 4.1 Image Representation; 4.2 Digital Filtering; 4.3 Convolution; 4.4 Images in OpenGL; 4.5 Positioning Images; 4.6 Pixel Store Operations; 4.7 Pixel Transfer Operations; 4.8 ARB Imaging Subset; 4.9 Off-Screen Processing; 4.10 Summary



Chapter 5. Texture Mapping5.1 Loading Texture Images; 5.2 Texture Coordinates; 5.3 Loading Texture Images from the Frame Buffer; 5.4 Environment Mapping; 5.5 3D Texture; 5.6 Filtering; 5.7 Additional Control of Texture Level of Detail; 5.8 Texture Objects; 5.9 Multitexture; 5.10 Texture Environment; 5.11 Summary; Chapter 6. Rasterization and Fragment Processing; 6.1 Rasterization; 6.2 Fragment Operations; 6.3 Framebuffer Operations; 6.4 Summary; Chapter 7. Window System and Platform Integration; 7.1 Renderer and Window State; 7.2 Address Space and Threads; 7.3 Anatomy of a Window

7.4 Off-Screen Rendering7.5 Rendering to Texture Maps; 7.6 Direct and Indirect Rendering; Chapter 8. OpenGL Implementations; 8.1 OpenGL Versions; 8.2 OpenGL Extensions; 8.3 OpenGL ES for Embedded Systems; 8.4 OpenGL Pipeline Evolution; 8.5 Hardware Implementations of the Pipeline; 8.6 The Future; Part II: Basic Techniques; Chapter 9. Multiple Rendering Passes; 9.1 Invariance; 9.2 Multipass Overview; 9.3 The Multipass Toolbox; 9.4 Multipass Limitations; 9.5 Multipass vs. Micropass; 9.6 Deferred Shading; 9.7 Summary; Chapter 10. Antialiasing; 10.1 Full-Scene Antialiasing; 10.2 Supersampling

10.3 Area Sampling10.4 Line and Point Antialiasing; 10.5 Antialiasing with Textures; 10.6 Polygon Antialiasing; 10.7 Temporal Antialiasing; 10.8 Summary; Chapter 11. Compositing, Blending, and Transparency; 11.1 Combining Two Images; 11.2 Other Compositing Operators; 11.3 Keying and Matting; 11.4 Blending Artifacts; 11.5 Compositing Images with Depth; 11.6 Other Blending Operations; 11.7 Dissolves; 11.8 Transparency; 11.9 Alpha-Blended Transparency; 11.10 Screen-Door Transparency; 11.11 Summary; Chapter 12. Image Processing Techniques; 12.1 OpenGL Imaging Support; 12.2 Image Storage

12.3 Point Operations

Sommario/riassunto

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques-beyond those learned in introductory computer graphics texts-is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques-those that don't require esoteric hardware or



2.

Record Nr.

UNINA9910830518403321

Autore

Goddard Sally <1957->

Titolo

Assessing neuromotor readiness for learning : the INPP developmental screening test and school intervention programme / / Sally Goddard Blythe ; Luca Papp, illustrator

Pubbl/distr/stampa

Chichester, England : , : Wiley-Blackwell, , 2012

©2012

ISBN

1-4443-6222-4

1-283-51435-4

9786613826800

1-119-94501-1

1-119-94502-X

Descrizione fisica

1 online resource (108 p.)

Altri autori (Persone)

PappLuca

Disciplina

371.9

371.904486

Soggetti

Learning disabled children - Education

Learning disabilities - Physiological aspects

Movement disorders in children - Diagnosis

Movement disorders in children - Treatment

Motor ability - Testing

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references at the end of each chapters.

Nota di contenuto

ASSESSING NEUROMOTOR READINESS FOR LEARNING: The INPP Developmental Screening Test and School Intervention Programme; Contents; Acknowledgements; 1 Introduction; 1.1 Overview; 1.2 Rationale for Screening and Remediation of Neuromotor Immaturity; 1.3 What is INPP?; 1.4 The INPP Developmental Movement Programme for Schools; 1.5 What is Neuromotor Immaturity?; 1.6 What is the Significance of Primitive Reflexes to Education?; 1.7 What are Primitive Reflexes?; 1.8 What is the Significance of Neuromotor Maturity to Education?; 1.9 What is the Purpose of Developmental Screening Tests?

1.10 Why Assess Posture and Balance?1.11 Why Carry Out Assessments for Balance?; 1.12 What is the Difference Between Static Balance and



Dynamic Balance?; 1.13 What is the Significance of Postural Control to Learning?; 1.14 Primitive Reflexes: Why Have These Three Reflexes Been Selected for Evaluation?; 1.14.1 The Asymmetrical Tonic Neck Reflex (ATNR); 1.14.2 The Symmetrical Tonic Neck Reflex (STNR); 1.14.3 The Tonic Labyrinthine Reflex (TLR); 1.15 What Evidence is There Linking Balance, Posture and Reflexes to Educational Achievement?

1.16 What Evidence is There That Intervention in the Form of Movement Programmes Aimed at the Level of Primitive Reflexes Improves Educational Outcomes?1.17 How to Use The Screening Tests; References; 2 Developmental Screening Tests for Use with Children Aged 4-7 Years; 2.1 General instructions; 2.1.1 Scoring; 2.1.2 Tests; 2.2 Neuromotor tests; 2.2.1 The Romberg Test; 2.2.2 One Leg Stand; 2.2.3 The Crawling on Hands and Knees Test; 2.2.4 Crossing the Midline, Test No. 1; 2.2.5 Crossing the Midline, Test No. 2; 2.2.6 Finger and Thumb Opposition Test; 2.3 Tests for Primitive Reflexes

2.3.1 Asymmetrical Tonic Neck Reflex (ATNR)2.3.2 The Symmetrical Tonic Neck Reflex (STNR); 2.3.3 Tonic Labyrinthine Reflex (TLR) - Erect Test; 2.4 Tests for Visual Perception and Visual-Motor Integration; 2.4.1 Pencil and Paper Tasks; 2.4.2 Additional Measures; 2.5 Score Sheets for 4-7 Year Old Test; 2.6 Observation Sheets; 2.7 Interpreting the Scores; 2.7.1 Tests for Gross Muscle Coordination, Balance and Reflexes; 2.7.2 Tests for Visual Perception and Visual-Motor Integration; References; 3 Developmental Screening Tests for Use with Children from 7 Years of Age; 3.1 General Instructions

3.1.1 Scoring3.1.2 The Tests; 3.2 Tests for Gross Muscle Coordination and Balance; 3.2.1 Tandem Walk; 3.2.2 Walking on the Outsides of the Feet (Fog Test); 3.3 Tests for Aberrant Primitive Reflexes; 3.3.1 The Asymmetrical Tonic Neck Reflex (ATNR); 3.3.2 Symmetrical Tonic Neck Reflex (STNR); 3.3.3 The Tonic Labyrinthine Reflex (TLR); 3.4 Tests for Oculomotor Functioning; 3.4.1 Test for Fixation, Convergence and Control of Saccades (Valett); 3.4.2 Test for Visual Integration; 3.5 Tests for Visual-Speech Recognition; 3.5.1 Sound Discrimination (Individual Sounds, Sound Blends and Syllables)

3.5.2 Sound Synthesis

Sommario/riassunto

Assessing Neuromotor Readiness for Learning is a substantially revised and expanded edition of a long established INPP training manual that has been consistently proven in practice. The package includes tests for children, a developmental movement programme, and online access to INPP video training materials.Based on the proven INPP model for neuromotor development screening and intervention, which is unique in having been rigorously evaluated in research and practiceExpands and revises an INPP manual which has previously only been available to training