1.

Record Nr.

UNINA9910828919703321

Autore

Cozzi Patrick

Titolo

3D engine design for virtual globes / / by Patrick Cozzi and Kevin Ring

Pubbl/distr/stampa

Boca Raton, FL : , : A K Peters/CRC Press, an imprint of Taylor and Francis, , 2011

ISBN

0-429-10846-X

1-56881-711-8

1-4398-6558-2

Edizione

[First edition.]

Descrizione fisica

1 online resource (514 pages) : illustrations (some color), tables, photographs

Classificazione

COM012000

Disciplina

005.75/8

Soggetti

Search engines - Programming

Web search engines

Three-dimensional imaging

Digital mapping

Texture mapping

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

chapter 1 Introduction -- chapter 2 Math Foundations -- chapter 3 Renderer Design -- chapter 4 Globe Rendering -- chapter 5 Vertex Transform Precision -- chapter 6 Depth Buffer Precision -- chapter 7 Vector Data and Polylines -- chapter 8 Polygons -- chapter 9 Billboards -- chapter 10 Exploiting Parallelism in Resource Preparation -- chapter 11 Terrain Basics -- chapter 12 Massive-Terrain Rendering -- chapter 13 Geometry Clipmapping -- chapter 14 Chunked LOD.

Sommario/riassunto

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.