1.

Record Nr.

UNINA9910828739203321

Autore

Landragin Frédéric

Titolo

Man-machine dialogue : design and challenges / / Frédéric Landragin

Pubbl/distr/stampa

London, : ISTE

Hoboken, N.J., : Wiley, c2013

ISBN

9781118578773

1118578775

9781118578681

1118578686

9781118578728

1118578724

Edizione

[1st ed.]

Descrizione fisica

1 online resource (224 p.)

Collana

Computer engineering series

Disciplina

620.82

Soggetti

Human-machine systems

Interactive computer systems

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Title Page; Contents; Preface; Introduction; Part 1: Historical and Methodological Landmarks; Chapter 1: An Assessment of the Evolution of Research and Systems; 1.1. A few essential historical landmarks; 1.1.1. First motivations, first written systems; 1.1.2. First oral and multimodal systems; 1.1.3. Current systems: multiplicity of fields and techniques; 1.2. A list of possible abilities for a current system; 1.2.1. Recording devices and their use; 1.2.2. Analysis and reasoning abilities; 1.2.3. System reaction types and their manifestation; 1.3. The current challenges

1.3.1. Adapting and integrating existing theories 1.3.2. Diversifying systems' abilities; 1.3.3. Rationalizing the design; 1.3.4. Facilitating the implementation; 1.4. Conclusion; Chapter 2: Man-Machine Dialogue Fields; 2.1. Cognitive aspects; 2.1.1. Perception, attention and memory; 2.1.2. Representation and reasoning; 2.1.3. Learning; 2.2. Linguistic aspects; 2.2.1. Levels of language analysis; 2.2.2. Automatic processing; 2.3. Computer aspects; 2.3.1. Data structures and digital resources; 2.3.2. Man-machine interfaces, plastic interfaces and



ergonomics; 2.4. Conclusion

Chapter 3: The Development Stages of a Dialogue System 3.1. Comparing a few development progresses; 3.1.1. A scenario matching the 1980's; 3.1.2. A scenario matching the 2000's; 3.1.3. A scenario today; 3.2. Description of the main stages of development; 3.2.1. Specifying the system's task and roles; 3.2.2. Specifying covered phenomena; 3.2.3. Carrying out experiments and corpus studies; 3.2.4. Specifying the processing processes; 3.2.5. Resource writing and development; 3.2.6. Assessment and scalability; 3.3. Conclusion; Chapter 4: Reusable System Architectures; 4.1. Run-time architectures

4.1.1. A list of modules and resources 4.1.2. The process flow; 4.1.3. Module interaction language; 4.2. Design-time architectures; 4.2.1. Toolkits; 4.2.2. Middleware for man-machine interaction; 4.2.3. Challenges; 4.3. Conclusion; Part 2: Inputs Processing; Chapter 5: Semantic Analyses and Representations; 5.1. Language in dialogue and in man-machine dialogue; 5.1.1. The main characteristics of natural language; 5.1.2. Oral and written languages; 5.1.3. Language and spontaneous dialogue; 5.1.4. Language and conversational gestures; 5.2. Computational processes: from the signal to the meaning

5.2.1. Syntactic analyses 5.2.2. Semantic and conceptual resources; 5.2.3. Semantic analyses; 5.3. Enriching meaning representation; 5.3.1. At the level of linguistic utterance; 5.3.2. At the level of multimodal utterance; 5.4. Conclusion; Chapter 6: Reference Resolution; 6.1. Object reference resolution; 6.1.1. Multimodal reference domains; 6.1.2. Visual scene analysis; 6.1.3. Pointing gesture analysis; 6.1.4. Reference resolution depending on determination; 6.2. Action reference resolution; 6.2.1. Action reference and verbal semantics; 6.2.2. Analyzing the utterance "put that there"

6.3. Anaphora and coreference processing

Sommario/riassunto

This book summarizes the main problems posed by the design of a man-machine dialogue system and offers ideas on how to continue along the path towards efficient, realistic and fluid communication between humans and machines.A culmination of ten years of research, it is based on the author's development, investigation and experimentation covering a multitude of fields, including artificial intelligence, automated language processing, man-machine interfaces and notably multimodal or multimedia interfaces.  Contents  Part 1. Historical and Methodological Landmarks