Time for action - translating in local and parent spaceRotating in different spaces; Time for action - rotating in different spaces; Scaling in different spaces; Summary; Chapter 3: Camera, Light, and Shadow; Creating a plane; Time for action - creating a plane; Representing models in 3D; Adding a point light; Time for action - adding a point light; Adding a spotlight; Time for action - creating a spotlight; Spotlights; Directional lights; Time for action - creating a directional light; The missing thing; Time for action - finding out what's missing; Adding shadows |