|
|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA9910828483703321 |
|
|
Autore |
Seidelin Jacob |
|
|
Titolo |
HTML5 games : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Chichester, West Sussex : , : Wiley, , 2014 |
|
|
|
|
|
|
|
ISBN |
|
1-118-85545-0 |
1-118-85546-9 |
|
|
|
|
|
|
|
|
Edizione |
[Second edition.] |
|
|
|
|
|
Descrizione fisica |
|
1 online resource (xvi, 440 pages) : illustrations (chiefly color) |
|
|
|
|
|
|
Collana |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
Soggetti |
|
HTML (Document markup language) |
Computer games - Programming |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
|
|
|
|
|
Nota di contenuto |
|
part I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games. |
|
|
|
|
|
|
|
|
Sommario/riassunto |
|
HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including us |
|
|
|
|
|
|
|
| |