1.

Record Nr.

UNINA9910143305703321

Autore

Bunni Nael G

Titolo

The FIDIC forms of contract [[electronic resource] ] : the fourth edition of the Red Book, 1992, the 1996 Supplement, the 1999 Red Book, the 1999 Yellow Book, the 1999 Silver Book / / Nael G. Bunni

Pubbl/distr/stampa

Oxford, UK ; ; Malden, MA, : Blackwell Pub., 2005

ISBN

1-118-65865-5

1-280-74781-1

9786610747818

0-470-98395-7

0-470-75941-0

1-4051-7239-8

Edizione

[3rd ed.]

Descrizione fisica

1 online resource (874 p.)

Altri autori (Persone)

BunniNael G

Disciplina

343.07862

343.078624

343/.07862

Soggetti

Engineering contracts

Standardized terms of contract

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Rev. ed. of: The FIDIC form of contract. 2nd ed. 1997.

Nota di bibliografia

Includes bibliographical references (p. [787]-820) and index.

Nota di contenuto

Contents; 20.12 Concluding remarks; List of Figures; List of Tables; The Author; Preface; Acknowledgements; Part I Background and Concepts of the Red Book; Chapter 1 Background of the Red Book; 1.1 The ACE Form; 1.2 The First Edition of the Red Book; 1.3 The Second and Third Editions of the Red Book; 1.4 The Fourth Edition of the Red Book; 1.5 The 1996 Supplement to the Red Book; 1.6 Concepts of the Red Book; 1.7 The new suite of FIDIC contracts; Chapter 2 The Red Book is Based on a Domestic Contract; 2.1 Introduction; 2.2 Diversity of legal systems

2.3 The applicable law in international construction2.4 The applicable law of the contract; 2.5 Law governing procedure; 2.6 Law governing enforcement of awards; 2.7 Grouping of the contemporary legal



systems; 2.8 The Romano-Germanic group; 2.8.1 Sources of law in the Romano-Germanic group; 2.8.2 Legal authoritative writing; 2.8.3 Areas of the law affecting construction in the Romano-Germanic group; 2.9 The common law group; 2.9.1 Sources of law in the common law group; 2.9.2 Areas of the law affecting construction in the common law group; 2.10 The law in Islamic countries

2.10.1 Sources of Islamic law2.10.2 Contracts in general and construction and engineering contracts in particular under Islamic law; 2.10.3 Some salient principles in construction and engineering contracts; Chapter 3 Legal Concepts Based on the Common Law System; 3.1 The law applicable to the contract; 3.1.1 Clause 5; 3.1.2 Clause 26; 3.1.3 Clause 70; 3.2 Conflict; 3.3 Some speci.c concepts under the common law; 3.3.1 Substantive law and procedural law; 3.3.2 Legislation, common law and equity; 3.4 Tort; 3.5 Contract - general principles; 3.5.1 Prerequisites of a contract

3.5.2 Limitation periods3.6 Privity of contract; 3.7 Performance of a contract; 3.8 The contents of a contract; 3.9 Remedies for breach of contract; 3.10 Exclusion clauses; 3.11 The responsibility to complete; Chapter 4 Drafting Principles; Chapter 5 The Concept of a Trusted Independent Engineer; 5.1 Introduction; 5.1.1 FIDIC's Statutes and By-Laws and the independent engineer; 5.1.2 FIDIC's Code of Ethics; 5.1.3 FIDIC's Quality-Based Selection, 'QBS'; 5.2 Other suppliers of consulting services; 5.3 Services provided by the consulting engineer; 5.3.1 Counselling services

5.3.2 Pre-investment studies5.3.3 Design, preparation of documents and supervision; 5.3.4 Specialised design and development services; 5.3.5 Project management; 5.3.6 Programme manager; 5.4 Independence; Chapter 6 A Traditional Re-measurement Contract; 6.1 Factors governing choice of contract; 6.2 The allocation of essential functions; 6.2.1 The allocation of the function relating to .nance; 6.2.2 The allocation of the functions of design and construction; 6.2.3 The allocation of risk, quality control and the method of pricing and payment; 6.3 Re-measurement contracts

6.3.1 The Red Book is a re-measure contract

Sommario/riassunto

In September 1999, FIDIC introduced its new Suite of Contracts, which included a "new" Red, Yellow, Silver and Green forms of contract. The "new" Red Book was intended to replace the 1992 fourth edition of the Red Book, with the ambition that its use would cease with time. This ambition has not materialised and is unlikely to do so in the future. Despite the importance of the 1999 Forms, there has been very little published on the new concepts adopted in them and how they interact with the previous forms. This important work considers these aspects together with the many developments aff



2.

Record Nr.

UNINA9910827961503321

Autore

Trengrove Ben

Titolo

Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D / / Ben Trengrove

Pubbl/distr/stampa

Birmingham, England : , : Packt Publishing, , 2015

©2015

ISBN

1-78439-129-8

Descrizione fisica

1 online resource (136 p.)

Collana

Community Experience Distilled

Disciplina

794.81536

Soggetti

Video games - Design

Mobile games - Programming

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Cocos2d; An introduction to Cocos2d; Installing Cocos2d; Installing Cocos2d with the installer; Creating a Hello World project; Installation for Android; Template project code breakdown; IntroScene.m; The HelloWorldScene.m class; Summary; Chapter 2: Nodes, Sprites, & Scenes; The building blocks-nodes; Children nodes; Adding children; Removing children; Drawing order of the children nodes; Working with multiple coordinate systems; Sprites

Putting it into practiceAdding nodes to the scene; Detecting touches and responding; The next step; The Cocos2d update loop; Scenes; Scene life cycle; Creating a CCScene; Transitioning to another scene; Putting it into practice; Summary; Chapter 3: SpriteBuilder; Creating a new project; The Main editor window; The Resource pane; The Options pane; The Timeline pane; Creating Flappy Square; Creating a new scene/layer; Linking to a SpriteBuilder scene in code; Enabling physics in SpriteBuilder; Connecting SpriteBuilder objects to Xcode properties; Creating reusable components

Moving obstacles across the screenDetecting collisions; The next step; Summary; Chapter 4: Animation with SpriteBuilder; Adding sprites to SpriteBuilder; Creating sprite frame animations; Switching out the obstacle image; Particle systems; Designing a particle system for our



character; Adding a SpriteBuilder particle system in code; Final polish to Flappy Bird; Keyframe animation in SpriteBuilder; Animation in code; Moving, scaling, and rotating; Chaining actions together; Running actions simultaneously; Repeating actions; Running code on completion of an animation; Summary

Chapter 5: User Interaction and InterfaceDetecting touches; Getting the touch location; Dragging a node; Adding buttons to your scene; Accepting user input with form elements; Presenting data in a table with CCTableView; Creating a CCTableView data source; Adding a CCTableView node to the scene; Summary; Chapter 6: Physics Engines; Introducing physics engines; Adding joints; Adding a sprite joint; Dragging an object against a spring joint; Firing objects from the catapult; Creating a motor; The next step; Summary; Index

Sommario/riassunto

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.