1.

Record Nr.

UNINA9910455055803321

Titolo

Cyclical change [[electronic resource] /] / edited by Elly van Gelderen

Pubbl/distr/stampa

Amsterdam ; ; Philadelphia, : John Benjamins Pub. Co., 2009

ISBN

1-282-24524-4

9786612245244

90-272-8921-2

Descrizione fisica

1 online resource (343 p.)

Collana

Linguistik aktuell = Linguistics today ; v. 146

Altri autori (Persone)

GelderenElly van

Disciplina

417/.7

Soggetti

Grammar, Comparative and general - Syntax

Linguistic change

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references and index.



2.

Record Nr.

UNINA9910783731303321

Titolo

Applied geography : principles and practice : an introduction to useful research in physical, environmental and human geography / / edited by Michael Pacione

Pubbl/distr/stampa

London ; ; New York : , : Routledge, , 1999

ISBN

1-134-67266-7

1-134-67267-5

0-203-01251-8

0-585-45184-2

1-280-33388-X

Descrizione fisica

1 online resource (661 p.)

Altri autori (Persone)

PacioneMichael

Disciplina

910

Soggetti

Geography

Natural disasters

Environmental management

Nature - Effect of human beings on

Spatial analysis (Statistics)

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and indexes.

Nota di contenuto

Book Cover; Title; Contents; List of plates; List of figures; List of boxes; List of tables; List of contributors; Preface; Acknowledgements; Introduction; In pursuit of useful knowledge: the principles and practice of applied geography; Natural and environmental hazards; Global warming; Acid precipitation; Extreme weather events; Earthquakes and vulcanism; Landslides; Floods; Coastal erosion; Physical problems of the urban environment; Environmental change and management; Water supply and management; Water quality and pollution; Irrigation; Desertification; Deforestation

Maintaining biodiversityLandscape evaluation; Environmental impact assessment; Countryside recreation management; The de-intensification of European agriculture; Wetlands conservation; Land-use conflict at the urban fringe; Derelict and vacant land; Sustainable tourism; Townscape conservation; Challenges of the human



environment; Urbanisation and counterurbanisation; Boundary disputes; Political spaces and representation within the state; Housing problems in the developed world; The geography of poverty and deprivation; Segregation and discrimination; Socio-spatial variations in health

Crime and fear of crimeRetail location analysis; Urban transport and traffic problems; Rural accessibility and transport; City marketing as a planning tool; Low-income shelter in the third world city; Informal sector activity in the third world city; HIV/AIDS, poverty, exclusion and the third world; Techniques of spatial analysis; GIS, remote sensing and the problem of environmental change; Cartography: from traditional to electronic and beyond; Geodemographics, marketing and retail location; Global positioning systems as a practical fieldwork tool: applications in mountain environments

Computer simulation and modelling of urban structure and developmentPlace index; Subject index

Sommario/riassunto

Applied Geography offers an invaluable introduction to useful research in physical, environmental and human geography and provides a new focus and reference point for investigating and understanding problem-orientated research. Forty-nine leading experts in the field introduce and explore research which crosses the traditional boundary between physical and human geography. A wide range of key issues and contemporary debates are within the books main sections, which cover: natural and environmental hazards environmental change and management challenges of the human environm



3.

Record Nr.

UNINA9910827020503321

Autore

Castronova Edward

Titolo

Synthetic worlds : the business and culture of online games / / Edward Castronova

Pubbl/distr/stampa

Chicago, : University of Chicago Press, c2005

ISBN

1-281-95932-4

9786611959326

0-226-09631-9

Edizione

[1st ed.]

Descrizione fisica

1 online resource (346 p.)

Classificazione

AP 18200

Disciplina

794.8/14678

Soggetti

Internet games - Social aspects

Internet games - Economic aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. [311]-317) and index.

Nota di contenuto

Frontmatter -- CONTENTS -- ACKNOWLEDGMENTS -- INTRODUCTION: THE CHANGING MEANING OF PLAY -- 1. Daily Life on a Synthetic Earth -- 2. The User -- 3. The Mechanics of World-Making -- 4. Emergent Culture: Institutions within Synthetic Reality -- 5. The Business of World-Making -- 6. The Almost-Magic Circle -- 7. Free Commerce -- 8. The Economics of Fun: Behavior and Design -- 9. Governance -- 10. Topographies of Terror -- 11. Toxic Immersion and Internal Security -- 12. Implications and Policies -- 13. Into the Age of Wonder -- Appendix: A Digression on Virtual Reality -- Notes -- References -- Index

Sommario/riassunto

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours-and dollars-partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds,



Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers-outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide-and with Microsoft and Sony pouring hundreds of millions of dollars into video game development-online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. "Illuminating. . . . Castronova's analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon."-The Economist "Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations."-Tim Harford, Chronicle of Higher Education