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Record Nr. |
UNINA9910458396303321 |
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Autore |
Collins Janet |
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Titolo |
Manifesto for learning [[electronic resource] /] / Janet Collins, Joe Harkin and Melanie Nind |
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Pubbl/distr/stampa |
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London, : Continuum, 2002 |
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ISBN |
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1-281-29823-9 |
9786611298234 |
1-84714-414-4 |
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Descrizione fisica |
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1 online resource (214 p.) |
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Collana |
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Continuum studies in lifelong learning |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Learning |
Learning, Psychology of |
Group work in education |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Contents; Acknowledgements; Preface; 1 What Is Our Understanding of Learning?; 2 Learning in Infancy - A Model For Life?; 3 How Can We Enhance Learning Through Relationships?; 4 Why Does Communication Break Down?; 5 Learner Perspectives - Why Start Here?; 6 Do Teachers' Perspectives Matter?; 7 Collaborative Learning and Collaborative Teaching; 8 Collaborating in Learning Communities; 9 Talking about Communication; 10 A Manifesto for Learning; References; Index |
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Sommario/riassunto |
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What makes people learn effectively? What can we do to promote more effective learning?Innumerable researchers have studied these important and urgent questions, yet their findings tend to be fragmentary and disparate. Now Janet Collins, Joe Harkin and Melanie Nind provide the big picture. Drawing on research from all sectors of education the authors show that effective learning depends crucially on a few easily understood principles. These principles hold true regardless of the age or nature of |
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2. |
Record Nr. |
UNINA9910826474703321 |
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Autore |
Tavinor Grant |
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Titolo |
The art of videogames / / Grant Tavinor |
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Pubbl/distr/stampa |
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Malden, MA, : Wiley-Blackwell, 2009 |
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ISBN |
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9786613204677 |
9781283204675 |
1283204673 |
9781405187886 |
1405187883 |
9781444310177 |
1444310178 |
9781444310184 |
1444310186 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (241 p.) |
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Collana |
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New directions in aesthetics |
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Disciplina |
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Soggetti |
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Video games - Philosophy |
Video games - Social aspects |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX |
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Sommario/riassunto |
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The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the artsExplores how philosophical theories developed to address traditional art works can also be applied to videogamesWritten for a broad audience of both philosophers and videogame enthusiasts |
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