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Record Nr. |
UNINA9910826112103321 |
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Autore |
Jaegers Kurt |
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Titolo |
Xna 4.0 game development by example : beginner's guide : create exciting games with Microsoft XNA 4.0 / / Kurt Jaegers |
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Pubbl/distr/stampa |
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Birmingham [U.K.], : Packt Pub., 2010 |
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ISBN |
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1-282-81935-6 |
9786612819353 |
1-84969-067-7 |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (428 p.) |
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Disciplina |
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Soggetti |
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Video games - Programming |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1:Introducing XNA Game Studio; Overview of the games; System requirements; Installing XNA Game Studio; Time for action - installing XNA Game Studio; Building your first game; Time for action - creating a new Windows game project; Anatomy of an XNA game; The declarations area; Time for action - adding variables to the class declaration area; The Game1 class constructor; The Initialize() method; Time for action - customizing the Initialize() method; The LoadContent() method |
Time for action - creating the squareTextureThe Update() method; Time for action - coding Update() for SquareChase; The Draw() method; Time for action - draw SquareChase!; Time for action - play SquareChase!; Summary; Chapter 2:Flood Control - Underwater Puzzling; Designing a puzzle game; Time for action - set up the Flood Control project; Introducing the Content Pipeline; Time for action - reading textures into memory; Sprites and sprite sheets; Classes used in Flood Control; The GamePiece class; Identifying a GamePiece; Time for action - build a GamePiece class - declarations |
Creating a GamePieceTime for action - building a GamePiece class: constructors; Updating a GamePiece; Time for action - GamePiece class methods - part 1 - updating; Rotating pieces; Time for action - GamePiece class methods - part 2 - rotation; Pipe connectors; Time for |
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