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Record Nr. |
UNINA9910824692103321 |
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Autore |
Galloway Alexander R. <1974-> |
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Titolo |
Gaming : essays on algorithmic culture / / Alexander R. Galloway |
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Pubbl/distr/stampa |
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Minneapolis, Minn. ; ; London, : University of Minnesota Press, 2006 |
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ISBN |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (160 p.) |
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Collana |
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Electronic mediations ; ; v. 18 |
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Disciplina |
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Soggetti |
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Video games - Philosophy |
Video games - Social aspects |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Gamic action, four moments -- Origins of the first-person shooter -- Social realism -- Allegories of control -- Countergaming. |
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Sommario/riassunto |
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Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed |
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