1.

Record Nr.

UNINA9910824141703321

Titolo

Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs

Pubbl/distr/stampa

Lanham, MD, : Lexington Books, 2012

ISBN

1-280-66632-3

9786613643254

0-7391-3862-6

Edizione

[1st ed.]

Descrizione fisica

1 online resource (284 p.)

Classificazione

SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000

Altri autori (Persone)

EmbrickDavid G

WrightJ. Talmadge

LukacsAndras

Disciplina

794.8

Soggetti

Video games - Social aspects

Fantasy games - Social aspects

Role playing - Social aspects

Leisure - Social aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm

ConclusionIndex

Sommario/riassunto

This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and



contestation of social inequality in virtual realms.