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Record Nr. |
UNINA9910824141703321 |
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Titolo |
Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
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Pubbl/distr/stampa |
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Lanham, MD, : Lexington Books, 2012 |
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ISBN |
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1-280-66632-3 |
9786613643254 |
0-7391-3862-6 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (284 p.) |
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Classificazione |
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SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000 |
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Altri autori (Persone) |
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EmbrickDavid G |
WrightJ. Talmadge |
LukacsAndras |
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Disciplina |
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Soggetti |
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Video games - Social aspects |
Fantasy games - Social aspects |
Role playing - Social aspects |
Leisure - Social aspects |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm |
ConclusionIndex |
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Sommario/riassunto |
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This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and |
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