1.

Record Nr.

UNINA9910821689503321

Autore

Kremers Rudolf <1970->

Titolo

Level design : concept, theory, and practice / / by Rudolf Kremers

Pubbl/distr/stampa

Natick, Massachusetts : , : A.K. Peters / CRC Press, an imprint of Taylor and Francis, , [2009]

©2009

ISBN

1-04-007932-6

0-429-19616-4

1-4398-7695-9

Edizione

[First edition.]

Descrizione fisica

1 online resource (381 pages) : illustrations

Disciplina

794.8/1

Soggetti

Level design (Computer science)

Video games - Design

Video games - Programming

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

"Front Cover "; "Table of Contents "; "Front Matter "; "Part I"; "Chapter 1 ";"Chapter 2 "; "Chapter 3 "; "Chapter 4 "; "Chapter 5 "; "Chapter 6 "; "Part II "; "Chapter 7 "; "Chapter 8 "; "Chapter 9 "; "Part III "; "Chapter 10 "; "Chapter 11 "; "Part IV"; "Chapter 12 "; "Part V "; "Chapter 13 "; "Chapter 14 "; "Chapter 15 "; "Chapter 16 "; "Part VI "; "Chapter 17 "; "Back Matter "; "Back Cover "

Sommario/riassunto

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.