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Record Nr. |
UNINA9910821654903321 |
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Autore |
Harauz Nick |
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Titolo |
Apple motion 5 cookbook : over 110 recipes to build simple and complex motion graphics in the blink of an eye / / Nick Harauz |
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Pubbl/distr/stampa |
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Birmingham, : Packt Pub., 2013 |
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ISBN |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (416 p.) |
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Disciplina |
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Soggetti |
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Computer animation |
Computer graphics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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"Quick answers to common problems"--Cover. |
Includes index. |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Getting Around the Interface; Introduction; Choosing a Motion project; Importing files to the Canvas, Layers tab, and Timeline; Importing Photoshop and Illustrator files; Making selections with Expose; Changing the layer order; Groups versus layers; Making changes in the Properties tab, HUD, and Canvas; Moving and trimming layers in the Timeline and the mini-Timeline; Launching and customizing a template; Keyboard customization |
Looking under the hood - key preferences for your workflowsSequencing stills in the Timeline; Managing the Layers tab; Chapter 2:Looking at Motion's Library; Introduction; A brief tour of the Library tab; Importing files from the Content library; Applying a Glow filter to a layer; Copying filters and applying filters to a group; Controlling the filter order; The power of cloning; The power of blend modes; Customizing a gradient generator; Applying a blend mode to a gradient; Adding a frame and changing a drop zone's contents; Adding a Flourish and applying filters |
Chapter 3:Making It Move with BehaviorsIntroduction; Applying a Fade In/Fade Out and Grow/Shrink behavior to a still; Customizing a Motion Path; Spinning and throwing a ball; Adding an Attractor and Attracted To behavior; Adding Edge Collision and Gravity behaviors to a ball; |
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Creating Random Motion using the Randomize behavior; Stop, Wriggle, Rate, and Quantize; Using the Link behavior; An intro to Text behaviors; Writing on your shape's outline; Creating constant and variable speed changes; Holding and looping your animations; Chapter 4:Making It Move with Keyframes; Introduction |
Moving a still's anchor point and keyframing its scaleDeleting and disabling keyframes; Keyframing a group; Autokeyframing multiple parameters on a shape; Working with multiple parameters in the Keyframe Editor; Moving keyframes in the Keyframe Editor; Reversing Keyframes; Understanding and changing the interpolation; Converting behaviors into keyframes; Combining keyframes and behaviors - animating a Photoshop file; Combining keyframes and behaviors - animating a clock; Chapter 5:Let's Make Text; Introduction; Changing the text format; Changing the text style |
Changing the layout and creating text on a pathAdding and trimming multiple text behaviors; Sequence Text; Using the Transform Glyph tool; Saving your favorite text animations and styles; Using vector images from the special characters library; Using videos and textures to fill text; Creating a lower third for FCPX; Chapter 6:Paint and Masks; Introduction; Using the Paint Stroke tool; Changing Shape Style and Width Over Stroke; Using Sequence Paint; The relationship between shapes and Paint; Using shape masks; Creating a garbage matte for a green screen; Adding a video to a television screen |
Applying multiple masks to an image and changing mask modes |
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Sommario/riassunto |
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Step-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5""Apple Motion 5 Cookbook"" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a 'WOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets. |
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