1.

Record Nr.

UNINA9910464055303321

Autore

Bernier Brett

Titolo

Source SDK game development essentials : develop engaging and immersive mods with source SDK / / Brett Bernier ; cover image by Suresh Mogre

Pubbl/distr/stampa

Birmingham, England : , : Packt Publishing Ltd, , 2014

©2014

ISBN

1-84969-593-8

Descrizione fisica

1 online resource (294 p.)

Collana

Community experience distilled

Altri autori (Persone)

MogreSuresh

Disciplina

006.696

Soggetti

Computer animation

Computer games - Design

Computer graphics

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with the Source SDK; Installing Steam; Getting your tools; Instructions for installing Half-Life 2: Episode Two; The Source SDK tools overview; The Source SDK; Installing the Source SDK; The Source SDK overview; Applications; Documentation; Utilities; Links; Creating your own modification (mod); Summary; Chapter 2: Grasping Hammer; Terminology; Brush; Entity; World; Void; Settings; Loading Hammer for the first time; The Hammer overview; Viewports

The Map toolbarThe Selection Tool; The Magnify Tool; The Camera Tool; The Entity Tool; The Block Tool; The Texture Tool; The Apply Current Texture Tool; The Decal Tool; The Overlay Tool; The Clipping Tool; The Vertex manipulation Tool; The selection mode bar; The texture bar; The filter control bar; The object bar; Navigating in 3D; Looking around; Multiple cameras; Selecting objects in the 3D viewport; Navigating in 2D; Moving around; Selecting objects in 2D; The grid; VisGroups; Summary; Chapter 3: Shaping Your World; Creating your first room; A crash course on compiling



Basic brushwork techniquesCloning brushes; Scaling brushes and objects; Rotating brushes and objects; Skewing brushes and objects; Flipping objects; The Vertex Tool; Splitting faces; The Clipping Tool; The Carve function; Another window method; The Object Toolbar; Creating cylinders; Creating spikes; Truncated cones; Creating a sphere; Creating arches; Standard arch; Hollow cylinders; Spiral staircase; Creating a torus; Cross Section Preview; Top View Preview; Springs; Creating SkyBoxes; 2D SkyBox; Adding light_environment; Changing the SkyBox texture; 3D Skybox; Summary

Chapter 4: Textures, Terrain, and PropsUsing the Texture Application Tool; Applying textures; Aligning textures; Shifting and rotating textures; Saving time while aligning textures; Using different selection modes; Shifting textures; Locking textures; Locking the texture scale; Applying decals; Applying overlays; Creating terrain with displacements; Creating a displacement; Using the Paint Geometry tool; Using the Smooth tool; Modifying the displacement options; Using the Raise To option; Using the Paint Alpha tool; Sewing; Subdividing; Creating caves quickly; Sculpting; Carving

Creating propsCreating static props; Creating physics props; Creating dynamic props; Summary; Chapter 5: Importing Custom Content; Creating materials; Setup; Creating a VTF file; Creating a VMT file; Using VTFEdit; Importing other materials; Importing models; Importing sounds; Summary; Chapter 6: Lighting and Compiling; Using lights; Using point lights; Using spot lights; Using light environments; Using dynamic lights; Using texture lights; Using projected textures; Emphasizing lights; Placing point light sources; Placing spot light sources; Modifying Lightmap Grid; Assigning Smoothing groups

Compiling concepts

Sommario/riassunto

The Source Authoring Tools are the pieces of software used to create custom content for games made with Valve's Source engine. Creating mods and maps for your games without any programming knowledge can be time consuming. These tools allow you to create your own maps and levels without the need for any coding knowledge. All the tools that you need to start creating your own levels are built-in and ready to go! This book will teach you how to use the Authoring Tools provided with Source games and will guide you in creating your first maps and mods (modifications) using Source. You will learn ho



2.

Record Nr.

UNINA9910137857003321

Titolo

Forum of clinical oncology

Pubbl/distr/stampa

Athens, : Hellenic Society of Medical Oncology

ISSN

1792-362X

Descrizione fisica

1 online resource

Soggetti

Oncology

Cancer - Research - Balkan Peninsula

Cancer - Research - Mediterranean Region

Neoplasms

Medical Oncology

Cancer - Research

Periodicals.

Balkan Peninsula

Mediterranean Region

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Periodico

Note generali

Refereed/Peer-reviewed



3.

Record Nr.

UNINA9910820652503321

Autore

Toth Michael D.

Titolo

Founding Federalist : the Life of Oliver Ellsworth / / Michael Toth

Pubbl/distr/stampa

Wilmington, DE : , : Intercollegiate Studies Institute, , [2011]

©2011

ISBN

1-68451-674-9

Edizione

[1st ed.]

Descrizione fisica

1 online resource (148 pages)

Disciplina

347.732634

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.