1.

Record Nr.

UNINA9910819978103321

Autore

Laycock Joseph <1980->

Titolo

Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds / / Joseph P. Laycock

Pubbl/distr/stampa

Oakland, California : , : University of California Press, , 2015

©2015

ISBN

0-520-28492-5

0-520-96056-4

Descrizione fisica

1 online resource (364 p.)

Disciplina

793.93

Soggetti

Fantasy games - Moral and ethical aspects

Role playing - Moral and ethical aspects

Dungeons and Dragons (Game) - Moral and ethical aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Front matter -- Contents -- Preface. "You Worship Gods from Books!" -- Introduction. Fantasy and Reality -- 1. The Birth of Fantasy Role-Playing Games -- 2. Dungeons & Dragons as Religious Phenomenon -- 3. Pathways into Madness: 1979-1982 -- 4. Satanic Panic: 1982-1991 -- 5. A World of Darkness: 1991-2001 -- 6. How Role-Playing Games Create Meaning -- 7. How the Imagination Became Dangerous -- 8. Rival Fantasies -- Conclusion. Walking between Worlds -- Notes -- Bibliography -- Index

Sommario/riassunto

The 1980's saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion-as a socially constructed world of shared meaning-can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes



battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock's clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.