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Record Nr. |
UNINA9910818778303321 |
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Autore |
Mathews David Brian |
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Titolo |
Panda3D 1.6 game engine beginner's guide / / David Brian Mathews |
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Pubbl/distr/stampa |
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Birmingham, U.K., : Packt Publishing Ltd., 2011 |
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ISBN |
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1-283-01141-7 |
9786613011411 |
1-84951-273-6 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (356 p.) |
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Disciplina |
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Soggetti |
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Computer animation |
Computer games - Design |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Installing Panda3D and Preparing a Workspace; Getting started with Panda3D installation packages; Time for action - downloading and installing Panda3D; Switching to an advanced text editor; Time for action - downloading and installing Notepad++; Installing the game content; Time for action - demoing Suicide Jockeys; Installing optional tools; Blender and Chicken; Spacescape; Explosion Texture Generator; Summary; Chapter 2:Creating the Universe: Loading Terrain; Notepad++ |
Setting up a new file in Notepad++Time for action - setting up a new file in Notepad++; Importing Panda3D components; Time for action - importing DirectStart; Creating a World Object; Time for action - creating a World Object; Loading the terrain; Time for action - loading the terrain; Loading files into Panda3D; The model path; Eggs; Bams; NodePaths and nodes; Time for action - introducing NodePaths and nodes; Manipulating NodePaths; Time for action - manipulating NodePaths; The Scene Graph; Time for action - understanding parent child inheritance |
Time for action - explaining relative coordinate systemsLoading a file multiple times; Render attributes; Time for action - demonstrating |
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