1.

Record Nr.

UNINA9910588397503321

Autore

Ferro, Antonino <1947- >

Titolo

Fattori di malattia, fattori di guarigione : genesi della sofferenza e cura psicoanalitica / Antonino Ferro

Pubbl/distr/stampa

Milano, : Cortina, 2002

ISBN

88-7078-755-9

9788870788559

Descrizione fisica

XX, 145 p. : ill. ; 23 cm

Collana

Collana di psicologia clinica e psicoterapia ; 148

Disciplina

616.8917

Locazione

FLFBC

Collocazione

150.2360 FERA 02

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910818255503321

Autore

Turnock Julie A.

Titolo

The Empire of Effects : Industrial Light and Magic and the Rendering of Realism / / Julie A. Turnock

Pubbl/distr/stampa

Austin, TX : , : University of Texas Press, , [2022]

©2022

ISBN

1-4773-2531-X

9781477325315

Edizione

[First edition.]

Descrizione fisica

1 online resource (321 p.)

Disciplina

777

Soggetti

Cinematography - Special effects

Motion picture industry - History

Realism in motion pictures

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Frontmatter -- Contents -- Acknowledgments -- Introduction: The ILM Version -- One. ILM Versus Everybody Else -- Two. Perfect Imperfection -- Three. Retconning CGI Innovation -- Four. Monsters Are Real -- Five. That Analog Feeling -- CONCLUSION. Unreal Engine -- Appendix: List of Films Mentioned in the Text -- Notes -- Bibliography -- Index

Sommario/riassunto

Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect,



heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.