1.

Record Nr.

UNINA9910375680303321

Autore

Mueller Florian <1973->

Titolo

Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play / / Florian 'Floyd' Mueller

Pubbl/distr/stampa

New York New York : , : ACM, , 2018

Descrizione fisica

1 online resource (549 pages)

Disciplina

004.0

Soggetti

Computer software - Human factors

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

CHI PLAY is an international and interdisciplinary conference series for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area "player-computer interaction." The goal of CHI PLAY is to highlight and foster discussion of current high-quality research in games and HCI as foundation for the future of digital play. This year is the fifth year of the symposium, which is already proving to be a premier forum for presentation of research results and experience reports on leading-edge issues of novel games and playful interaction, player experience evaluations, tangible play, serious games, gamification, exertion games, games user research, player psychology, social game and play systems, play & game developer applications and theory. The mission of the symposium is to share insights into game and play interaction design and analysis that fulfil the needs of developers, researchers, and designers and identify new directions for future research and development in HCI and games. CHI PLAY gives researchers and practitioners a unique opportunity to share their perspectives with others interested in the various aspects of HCI in games and play. The symposium provides a meeting place for practitioners and academics where participants present and discuss peer-reviewed academic papers and the latest breaking results and approaches. The conference includes a dynamic mix of academic, student and industry engagement, with full papers and work in progress presentations, the student games



competition, workshops and courses, a doctoral consortium, and a strong interactivity program. This year we have two highly respected keynote speakers, Professor Chris Ferguson, professor of psychology at Stetson University and expert on the behavioral impacts of video games, and Dr. Sarah Jane Pell, award winning artist, commercial diver, and explorer and researcher of new worlds. Given the sustained growth and interest in eSports, we have also included an industry eSports panel this year. Based on its success last year we have again included the Spotlight Papers track, which highlights significant work from both industry and research from innovative implementations to thought-provoking case studies. CHI PLAY 2018 is being held in the beautiful city of Melbourne, Australia. It coincides with Melbourne International Games Week that features playful experiences and games events throughout the city. Furthermore, selected paper presenters also have the chance to present their research at PAX, the largest Game Arcade Expo outside the USA that attracts thousands and thousands of game enthusiasts to Melbourne. Furthermore, thanks to the support of the City of Melbourne and SIGCHI, the interactive games and play experiences of the conference are also exhibited to the general public, extending the reach of the impact of CHI PLAY 2018. iii The call for papers attracted submissions from across the continents. We selected a program committee of experts in game research and human-computer interaction to lead the scientific review process. Accepted papers are published in the ACM Digital Library.



2.

Record Nr.

UNINA9910814949303321

Autore

Hart Robert A

Titolo

Work and pay in Japan / / Robert A. Hart and Seiichi Kawasaki

Pubbl/distr/stampa

Cambridge ; ; New York, : Cambridge University Press, 1999

ISBN

1-107-11340-7

0-511-01126-1

1-280-16165-5

0-511-11647-0

0-511-15229-9

0-511-32742-0

0-511-49342-8

0-511-05365-7

Edizione

[1st ed.]

Descrizione fisica

1 online resource (xiv, 188 pages) : digital, PDF file(s)

Altri autori (Persone)

KawasakiSeiichi

Disciplina

331.2/1/0952

Soggetti

Wages - Japan

Employee fringe benefits - Japan

Compensation management - Japan

Labor economics - Japan

Labor economics - United States

Labor economics - Europe

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Title from publisher's bibliographic system (viewed on 05 Oct 2015).

Nota di bibliografia

Includes bibliographical references (p. 172-183) and index.

Nota di contenuto

1. Setting the scene -- 2. Labour market concepts -- 3. Industrial relations -- 4. Labour costs -- 5. The bonus system -- 6. Recruitment, training, promotion and retirement.

7. Employment, productivity and costs over the business cycle -- 8. Small businesses, subcontracting and employment -- 9. Schooling and earnings -- 10. Work and pay in Japan and elsewhere.

Sommario/riassunto

This book provides a comprehensive overview of Japanese labour market institutions and practices with respect to employment issues and labour payments. It contains extensive discussion of the effects of industrial relations, small business activity, business cycles and schooling on work and pay. An early chapter is devoted to presenting,



in an accessible manner, essential labour market ideas and concepts that recur throughout the text. Important topics covered include (i) unions and wage determination, (ii) the breakdown of total labour costs, (iii) the Japanese bonus system, (iv) the employment life-cycle, (v) small businesses and subcontracting, (vi) pay and productivity over the business cycle. A key feature is that subject areas and themes are examined within a comparative United States/European framework. This allows assessments of whether or not the structure and performance of the Japanese labour market has differed from experience elsewhere.