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Record Nr. |
UNINA9910813608603321 |
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Autore |
Lang Christophe |
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Titolo |
Panda3D 1.7 game developer's cookbook : over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine / / Christoph Lang |
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Pubbl/distr/stampa |
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Birmingham U.K., : Packt Open Source, 2011 |
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ISBN |
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1-283-37668-7 |
9786613376688 |
1-84951-293-0 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (336 p.) |
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Collana |
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Quick answers to common problems |
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Disciplina |
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Soggetti |
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Video games |
Video games - Design |
Three-dimensional display systems |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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"Quick answers to common problems"--Cover. |
Includes index. |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up Panda3D and Configuring Development Tools; Introduction; Downloading and configuring NetBeans to work with Panda3D; Configuring Visual Studio 2008 to work with Panda3D; Understanding Panda3D's runtime configuration options; Setting up the game structure; Building Panda3D from source code; Chapter 2: Creating and Building Scenes; Introduction; Loading terrain; Loading and attaching sounds to objects; Creating a scene using C++; Adding an additional camera |
Inspecting and modifying the sceneModifying the scene graph; Moving objects based on time; Controlling actions using intervals; Making animations fit to intervals; Making objects follow a predefined path; Making the camera smoothly follow an object; Generating geometry at runtime; Loading data asynchronously; Chapter 3: Controlling the Renderer; Introduction; Changing a model's render attributes; Adding an alpha mask to a texture; Creating a splitscreen mode; Controlling |
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