1.

Record Nr.

UNINA9910811093903321

Titolo

Digital experience design : ideas, industries, interaction / / edited by Linda Leung

Pubbl/distr/stampa

Bristol, U.K., : Intellect, 2008

ISBN

1-282-03516-9

9786612035166

1-84150-285-5

Edizione

[2nd ed.]

Descrizione fisica

1 online resource (130 p.)

Collana

Changing Media, Changing Europe

Altri autori (Persone)

LeungLinda

Disciplina

004.019

006.7

Soggetti

Human-computer interaction

User interfaces (Computer systems) - Design

User-centered system design

Human-computer interaction - Social aspects

Interactive computer systems - Design

Internet industry

World Wide Web - Social aspects

Technology - Social aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Front Cover; Preliminary Pages; Contents; Acknowledgements; Chapter 1 Introduction; Chapter 2 Users as Learners: Rethinking Digital Experiences as Inherently Educational; Chapter 3 You Are What You Wear: The Ideal and Real Consumer/User; Chapter 4 What' s the Story? Harnessing the Power of Storytelling in Film for Experience Design; Chapter 5 The Art of 'Slow' : Taking Time in the Digital Age; Chapter 6 The Personal is the Political: Why Feminism is Important to Experience Design; Chapter 7 Lessons from Web Accessibility and Intellectual Disability

Chapter 8 Beyond the Visual: Applying Cinematic Sound Design to the Online EnvironmentChapter 9 Architectures of the Physical and Virtual: Parallel Design Principles in Built and Digital Environments; Chapter 10



Art and Articulation: The Finer Points of Engaging the User in Abstract Concepts and Lateral Thinking; Bibliography; List of Contributors; Index; Back cover

Sommario/riassunto

Although the dot.com bubble burst long ago, the interactive media industry is still flush with fresh talent, new ideas, and financial success. Digital Experience Design chronicles the diverse histories and perspectives of people working in the dot.com world alongside an account of the current issues facing the industry. From the perspective of older disciplines such as education, fine art, and cinema, this volume investigates how dot.com practitioners balance the science of usability with abstract factors such as the emotional response design can provoke. Contributors from a wide-range of diff