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Record Nr. |
UNINA9910784829503321 |
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Autore |
Kitagawa Midori <1963-, > |
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Titolo |
MoCap for artists : workflow and techniques for motion capture / / Midori Kitagawa and Brian Windsor |
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Pubbl/distr/stampa |
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Amsterdam ; ; Boston : , : Elsevier/Focal Press, , 2008 |
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ISBN |
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1-136-13965-6 |
1-136-13966-4 |
1-281-30730-0 |
9786611307301 |
0-08-087794-X |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (231 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Computer animation |
Motion - Computer simulation |
Three-dimensional imaging |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references (p. 195) and index. |
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Nota di contenuto |
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MoCap for ArtistsWorkflow and Techniques for Motion Capture; Copyright; Contents; Acknowledgments; Introduction; Chapter 1: An Overview and History of Motion Capture; 1.1 About This Book; 1.2 History of Mocap; 1.2.1 Early attempts; 1.2.2 Rotoscoping; 1.2.3 Beginning of digital mocap; 1.3 Types of Mocap; 1.3.1 Optical mocap systems; 1.3.2 Magnetic mocap systems; 1.3.3 Mechanical mocap systems; Chapter 2: Preproduction; 2.1 Importance of Preproduction; 2.2 Pre-capture Planning; 2.2.1 Script; 2.2.2 Storyboard; 2.2.3 Shot list; 2.2.4 Animatic; 2.3 Preparation for Capture; 2.3.1 Talent |
2.3.2 Marker sets2.3.2.1 What are the system limitations?; 2.3.2.2 What kind of motion will be captured?; 2.3.2.3 Know the anatomy; 2.3.3 Capture volume; 2.3.4 Shot list; 2.3.5 Capture schedule; 2.3.6 Rehearsals; 2.3.7 Props; 2.3.8 Suits and markers; Chapter 3: Pipeline; 3.1 Setting up a Skeleton for a 3D Character; 3.2 Calibrations; 3.2.1 System calibration; 3.2.2 Subject calibration; 3.3 Capture Sessions; 3.3.1 Audio and video references; 3.3.2 Organization; 3.3.3 Preventing occlusions; 3.4 Cleaning Data; 3.5 Editing Data; 3.6 Applying Motions |
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to a 3D Character |
3.7 Rendering and Post-productionChapter 4: Cleaning and Editing Data; 4.1 Cleaning Marker Data; 4.1.1 Types of data; 4.1.1.1 Optical marker data (translational data); 4.1.1.2 Translational and rotational data; 4.1.1.3 Skeletal data; 4.1.2 What to clean and what not?; 4.1.2.1 What not to clean?; 4.1.2.2 What to clean?; 4.1.3 Labeling/identifying; 4.1.4 Data cleaning methods; 4.1.4.1 Eliminating gaps; 4.1.4.2 Eliminating spikes; 4.1.4.3 Rigid body; 4.1.4.4 Filters; 4.1.5 When to stop?; 4.2 Applying Marker Data to the Skeleton; 4.2.1 Actor; 4.2.2 Skeleton; 4.2.3 Character |
Chapter 5: Skeletal Editing5.1 Retargeting; 5.1.1 Reducing need for retargeting; 5.1.2 Scaling a skeleton; 5.1.3 Fixing foot sliding; 5.1.4 Working on the spine; 5.2 Blending Motions; 5.2.1 Selecting a blending point; 5.2.2 Matching positions; 5.2.3 Dealing with less than ideal cases; 5.3 Inverse Kinematics; 5.4 Floor Contact; 5.5 Rigid Body; 5.6 Looping Motion; 5.6.1 Getting motion ready; 5.6.2 Setting up the loop; 5.6.2.1 Walking down the z-axis; 5.6.2.2 Taking out the translation; 5.7 Poses; 5.7.1 Deciding what to use; 5.7.2 Creating a pose; 5.7.3 Key-framing a pose |
Chapter 6: Data Application - Intro Level: Props6.1 A Stick with Two Markers; 6.1.1 When it fails: Occlusion; 6.1.2 When it fails: Rotation; 6.2 A Stick with Three Markers; 6.2.1 Three markers with equal distances; 6.2.2 Three markers on a single straight line; 6.2.3 Placement of three markers that works; 6.3 Flexible Objects; Chapter 7: Data Application - Intermediate Level: Decomposing and Composing Motions; 7.1 Mapping Multiple Motions; 7.1.1 Decomposing and composing upper and lower body motions; 7.1.2 Synchronizing upper and lower body motions; 7.2 Balance; 7.3 Breaking Motion Apart |
7.3.1 When you don't need all the motion |
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Sommario/riassunto |
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Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes. |
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2. |
Record Nr. |
UNINA9910810991503321 |
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Autore |
Kuhse Björn Bernhard |
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Titolo |
Hofmann : Ein Chemiker begeistert Queen Victoria / / Björn Bernhard Kuhse |
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Pubbl/distr/stampa |
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Göttingen : , : Cuvillier Verlag, , 2018 |
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ISBN |
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Descrizione fisica |
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1 online resource (214 pages) |
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Disciplina |
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Soggetti |
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Chemists |
Prussia (Germany) History 19th century |
Germany Prussia |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Sommario/riassunto |
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In dieser Biographie lernt der Leser neben der wissenschaftlichen auch die menschliche Seite des August Wilhelm Hofmann anlässlich seines 200. Geburtstag kennen. Anhand seiner zahlreichen Briefe gelingt es, einen tiefen Einblick in die Lebenswelt eines Wissenschaftlers im 19. Jahrhundert sowohl in London als auch in Berlin zu gewinnen. Interessant ist dabei die Nähe zu den Königshäusern, sei es Königin Victoria in England und später Kaiser Wilhelm I. und besonders Viktoria von Preussen "Vicky". Erstaunlich sind auch die für die damalige Zeit sehr weiten Reisen von Hofmann mit den vielen Erlebnissen, die ihn nach Ägypten und auch nach Nordamerika führten. Der Fachwelt ist Hofmann u. a. durch die Synthese von Anilinfarbstoffen wie Rosanilin und "Hofmanns Violette" bekannt, aber auch als Gründungspräsident der Deutschen Chemischen Gesellschaft, und jeder Schüler kennt heute den Wasserzersetzungsapparat nach Hofmann. -- (from back cover) |
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