|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA9910810391003321 |
|
|
Autore |
Crook Tim |
|
|
Titolo |
The sound handbook / / Tim Crook |
|
|
|
|
|
Pubbl/distr/stampa |
|
|
London, England : , : Zed Books, , 2011 |
|
[London, England] : , : Bloomsbury Publishing, , 2021 |
|
|
|
|
|
|
|
|
|
ISBN |
|
1-136-52108-9 |
1-299-69281-8 |
1-136-52109-7 |
0-203-15320-0 |
|
|
|
|
|
|
|
|
Edizione |
[First edition.] |
|
|
|
|
|
Descrizione fisica |
|
1 online resource (265 pages) |
|
|
|
|
|
|
Collana |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
|
|
Soggetti |
|
Sound - Recording and reproducing |
Radio broadcasting - Sound effects |
Motion pictures - Sound effects |
Television broadcasting - Sound effects |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
Description based upon print version of record. |
|
|
|
|
|
|
Nota di bibliografia |
|
Includes bibliographical references and index. |
|
|
|
|
|
|
Nota di contenuto |
|
The Sound Handbook; Copyright; Contents; List of figures; List of tables; Preface; Acknowledgements; CHAPTER1 Sound philosophies; CHAPTER2 Sound technologies; CHAPTER3 Sound practice and theory in radio; CHAPTER4 Sound practice and theory in stage theatre; CHAPTER5 Sound practice and theory in music; CHAPTER6 Sound practice and theory in film; CHAPTER7 Sound practice and theory in animation and games; CHAPTER8 Sound practice and theory in art exhibition and installation; CHAPTER9 Sound practice and theory in Internet broadcasting and podcasting; Glossary; Bibliography; Index. |
|
|
|
|
|
|
|
|
Sommario/riassunto |
|
"The Sound Handbook"" is an essential practice and theory guide that sets out the best methods in producing sound for multi-media and the academic theories that underpin the history and analysis of sound expression. ""The Sound Handbook"" teaches how qualitative sound can be produced for drama, documentary and journalism in radio, theatrical stage production, television and film, online, animation, videogames, |
|
|
|
|