1.

Record Nr.

UNINA9910810280903321

Titolo

Play, performance, and identity : how institutions structure ludic spaces / / edited by Matt Omasta and Drew Chappell

Pubbl/distr/stampa

New York : , : Routledge, , 2015

ISBN

1-317-70323-5

1-315-78068-2

1-317-70324-3

Edizione

[1st ed.]

Descrizione fisica

1 online resource (193 p.)

Collana

Routledge Advances in Theatre and Performance Studies ; ; 35

Altri autori (Persone)

ChappellDrew

OmastaMatt <1980->

Disciplina

790

306.481

Soggetti

Play - Social aspects

Games - Social aspects

Fantasy games - Social aspects

Role playing - Social aspects

Identity (Psychology)

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Cover; Half Title; Title Page; Copyright Page; Contents; Acknowledgments; 1 Introduction: Play Matters; 2 Warriors, Wizards, and Clerics: Heroric Identity Construction in Live Action Role Playing Games; 3 Homo Ludens and the Sharks: Structuring Alternative Realities while Shark Cage Diving in South Africa; 4 Playfully Empowering: Stunt Runners and Momentary Performance; 5 The Future of Family Play at Epcot; 6 Mormons Think They Should Dance; 7 All the Dungeon's a Stage: The Lived Experiences of Commercial BDSM Players

8 Cheering is Tied to Eating: Consumption and Excess in Immersive, Role-Specific Dinner Theatre Spaces9 Becoming Batman: Cosplay, Performance, and Ludic Transformation at Comic-Con; 10 Plaza Indonesia: Performing Modernity in a Shopping Mall; 11 Britpicking as Cultural Policing in Fanfiction; 12 Dramatic Manipulations: Conflict, Empathy, and Identity in World of Warcraft; 13 Afterword: Who are You?; Editors; Contributors; References; Index



Sommario/riassunto

Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them.This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporation