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Record Nr. |
UNINA9910799246403321 |
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Autore |
Dong Xuzhu |
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Titolo |
The Proceedings of 2023 4th International Symposium on Insulation and Discharge Computation for Power Equipment (IDCOMPU2023) : Volume III / / edited by Xuzhu Dong, Li Cai |
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Pubbl/distr/stampa |
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Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2024 |
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ISBN |
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Edizione |
[1st ed. 2024.] |
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Descrizione fisica |
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1 online resource (682 pages) |
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Collana |
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Lecture Notes in Electrical Engineering, , 1876-1119 ; ; 1102 |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Electric power production |
Electronics |
Electrical Power Engineering |
Electronics and Microelectronics, Instrumentation |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Intro -- Contents -- Simulation and Experimental Study of Temporary Grounding Potential Distribution in Power Engineering -- 1 Introduction -- 2 Simulation Calculation of Horizontal Dimension Dispersion Characteristics -- 3 Simulation Calculation of Vertical Dimension Dispersion Characteristics -- 4 Simulation Calculation of Dispersing Current Optimization of Temporary Grounding Device -- 5 Simulation Experiment -- 6 Conclusion -- References -- Study on Lightning Dispersion and Breakdown Protection of Corrosion Protection Layer in Soil Adjacent to Buried Metal Pipeline -- 1 Introduction -- 2 Lightning Strike Dispersion Modelling and Calculation -- 3 Simulation Models and Parameters -- 4 Soil Vertical Dispersion Optimization -- 5 Conclusion -- References -- Study on Dispersion Characteristics and Drag Reduction Efficiency of Transmission Line Tower Fractal Epitaxial Grounding -- 1 Introduction -- 2 Fractal Theory and Model Establishment -- 2.1 Fractal Theory -- 2.2 Model Establishment -- 3 Calculation and Analysis of Grounding Characteristics of Fractal Epitaxial Grounding Grid -- 3.1 The Influence of Angle on Grounding Characteristics -- 3.2 The Influence of Fractal Dimension on Grounding |
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Characteristics -- 3.3 The Influence of Fractal Layers on Grounding Characteristics -- 4 Comparison Between Fractal Epitaxial Grounding Grid and Typical Grounding Grid -- 5 Conclusion -- References -- Research on Resistance Reduction Method of Transmission Line Tower Epitaxial Grounding Based on Slope Soil Nailing Wall -- 1 Introduction -- 2 Analysis of the Influence of Different Factors on the Effect of Soil Nail Wall Assisted Resistance Reduction -- 2.1 Analysis of the Influence of the Number of Connection Lines -- 2.2 Analysis of the Influence of Connection Position -- 2.3 Analysis of the Influence of the Connection Lines Material. |
2.4 Analysis of the Influence of the Location of the Pole Tower Grounding Grid -- 3 Conclusion -- References -- A Novel Detection Method for Interface Defect Development of High-Speed Train Cable Terminal -- 1 Introduction -- 2 Case Analysis -- 3 Simulation Study -- 4 Simulation Results -- 5 Experiments and Test Results -- 6 Conclusion -- References -- A 3D Modeling Method for Substations Based on Oblique Photography -- 1 Introduction -- 2 Data Acquisition -- 2.1 Study Area and UAV Selection -- 2.2 Route Design and Image Acquisition -- 3 3D Reconstruction -- 3.1 Aerial Triangulation -- 3.2 Triangulated Irregular Network Construction -- 3.3 Texture Mapping -- 3.4 3D Model of Substation -- 4 Conclusion -- References -- Simulation Study on Motion of Metal Particles During Translation of Flat Plate Electrode -- 1 Introduction -- 2 Simulation Model -- 2.1 Insulation Oil Flow Model -- 2.2 Metal Particle Motion Mode -- 2.3 Solid-liquid Two-Phase Flow Model -- 3 Simulation Results -- 3.1 Simulation Results of Fluid Motion -- 3.2 Simulation Results of Metal Particles Motion -- 4 Conclusion -- References -- The Effect of the Number of Wire Electrodes on the Performance of Wire Plate Electrostatic Precipitators -- 1 Introduction -- 2 Numerical Simulation and Result Analysis -- 2.1 Simulation Module -- 2.2 Simulation Results -- 3 Experiments and Results Analysis -- 3.1 Experimental Setup and Test Methods -- 3.2 Experimental Results -- 4 Conclusion -- References -- The Effect of Inflation Pressure on the Dielectric Recovery Strength of SF6 Circuit Breakers -- 1 Introduction -- 2 Simulation Models and Calculation Methods -- 2.1 Arc Model -- 2.2 Calculation Model for High Voltage Circuit Breakers -- 2.3 Valve Plate Motion Model -- 2.4 SF6 Thermal Critical Breakdown Field Strength -- 2.5 Calculation Method for Recovery Strength of Post Arc Dielectric. |
3 Calculation Results of Electric Breakdown Characteristics -- 4 Conclusion -- References -- Investigation on Very Fast Transient Overvoltage Caused by Incomplete Separation of Air-Insulated Switches -- 1 Introduction -- 2 Description of Failure Caused by Incomplete Separation of DS -- 3 Mathematical Model -- 4 Simulations Study -- 5 Results and Discussion -- 5.1 Influence of Main Transformer Inlet Line -- 5.2 Influence of Residual Charge -- 6 Introduction -- References -- The Prediction of the Dielectric Breakdown Properties of 6% C4F7N-94% CO2 Mixtures at 300-4000 K and 0.1-3.2 MPa -- 1 Introduction -- 2 The Method of Calculation -- 3 Results and Discussion -- 3.1 αeff and the (E/N)cr in 6% C4F7N-94% CO2 Mixture at Room Temperature -- 3.2 αeff and the (E/N)cr in 6% C4F7N-94% CO2 Mixtures at High Temperature -- 4 Conclusions -- References -- Study on Arc Extinguishing Capability of HFO-1336mzz(E)/CO2 as SF6 Substitute Gas -- 1 Introduction -- 2 Simulation Model -- 3 Physical Parameter -- 4 Simulation Result Analysis -- 5 Conclusion -- References -- Calculation of Thermodynamic Properties and Transport Coefficients of C4F7N-PTFE Mixtures -- 1 Introduction -- 2 Calculation Principle and Method -- 3 Comparison and Analysis of Calculation Results -- 3.1 Plasma Composition -- 3.2 Thermodynamic Properties -- 3.3 |
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Transport Properties -- 4 Discussion -- 5 Conclusion -- References -- A Physics-Informed Neural Network Model for Temperature Inversion of Axisymmetric Gas Discharge Channel -- 1 Introduction -- 2 Methodology -- 2.1 Dataset -- 2.2 PINN Network -- 2.3 Train -- 3 Results -- 3.1 Performance Under Noise-Free Condition -- 3.2 Performance in Various Noise Condition -- 4 Conclusion -- References -- Lightning Risk Assessment of 330 kV Transmission Line Under Icing Conditions in Qinghai Area -- 1 Introduction. |
2 Calculation of Lightning Icing Line Related Parameters -- 2.1 Icing Thickness Calculation Model -- 2.2 Leader Model of Iced Insulator -- 3 Calculation of Lightning Icing Line Related Parameters -- 3.1 Counterattack Trip Rate -- 3.2 Shielding Failure Trip-Out Rate -- 3.3 Lightning Risk Classification Standard -- 4 Case Study -- 4.1 Analysis of Risk Assessment Results -- 5 Conclusion -- References -- Arc Radiation Characteristics of CO2-O2 Mixtures at 0.1-0.8 MPa and 300-30,000 K -- 1 Introduction -- 2 Calculation Method -- 2.1 Plasma Composition -- 2.2 NEC Method -- 3 Results and Discussion -- 3.1 Plasma Composition -- 3.2 NEC Results -- 4 Conclusion -- References -- Arc Interruption Performance of SF6/N2 Gas and Dielectric Recovery in Disconnector -- 1 Introduction -- 2 Simulation Model and Calculation Method -- 2.1 MHD Model -- 2.2 The Geometric Model of Disconnector -- 2.3 Calculation of Critical Breakdown Field Strength -- 2.4 Evaluation of the Dielectric Strength Performance of Gas Mixture -- 3 Simulation Results and Analysis -- 3.1 The Distribution of the Physical Field -- 3.2 The Calculation of Critical Breakdown Voltage -- 4 Conclusion -- References -- Analysis of Fluid Velocity and Temperature Variation Characteristics in Boundary Layer of Transformer Wall -- 1 Introduction -- 2 Simplified Analysis Model of Boundary Layer on Transformer Wall -- 2.1 Simplified Analysis Model -- 2.2 Temperature Fluid Field Control Equation -- 2.3 Boundary Conditions -- 2.4 Material Parameters -- 3 Distribution of Temperature and Fluid Field in Boundary Layer of Transformer Wall -- 3.1 Classification of Fluid Boundary Layer -- 3.2 Impact of Inlet Flow Velocity -- 3.3 Impact of Inlet Flow Temperature -- 3.4 Impact of External Ambient Temperature -- 3.5 Impact of External Heat Transfer Convective Coefficient -- 4 Conclusion -- References. |
Study on Magnetic Leakage Device Parameters Suitable for Crimping Defects of Carbon Fiber Composite Core Conductor -- 1 Introduction -- 2 Finite Element Theory of Magnetic Flux Leakage Detection -- 3 Simulation Model -- 4 Simulation Analysis -- 4.1 Permanent Magnet Size Selection -- 4.2 Influence of Magnetic Pole Spacing and Radial Air Gap -- 4.3 Case Verification -- 5 Conclusion -- References -- Simulation of Arc Breaking in a 550 kV 80 kA SF6 Circuit Breaker -- 1 Introduction -- 2 Circuit Breaker Simulation Model -- 2.1 Simulation Structure Model and Boundary Conditions -- 2.2 Arc MHD Model -- 3 Simulation Results and Analysis -- 3.1 Variation Characteristics of Temperature Field -- 3.2 Variation Characteristics of Pressure Field -- 4 Conclusion -- References -- Simulation and Design of Electric Field Distribution for the Incoming Conductor Between 330 kV Terminal Tower and 750 kV Substation -- 1 Introduction -- 2 Simulation Model and Electric Field Calculation -- 2.1 Model Building -- 2.2 Electric Field Calculation -- 3 Impact of Different Factors on the Surface Electric Field Strength of Incoming Conductors -- 3.1 Impact of Terminal Tower Width on the Electric Field Strength -- 3.2 Impact of the Distance Between the Terminal Tower and the Portal Frame on the Electric Field Strength -- 3.3 Impact of the Diameter of the Conductors on the Electric Field Strength -- 4 Conclusion -- References -- Research on X Ray Live Work of UHV Transmission Line by Helicopter -- |
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1 Introduction -- 2 Design of X Ray Live Detection Device for 1 Helicopter -- 2.1 Overall Structure of the Device -- 2.2 Equipotential Detection Tooling -- 2.3 Equipotential Control Terminal -- 3 Performance Test of X Ray Live Detection Device for 2 Helicopter -- 3.1 Electrical Performance Test -- 3.2 Mechanical Property Test -- 3.3 X Ray Shooting Test of Ultra-High Voltage Clamp. |
4 Field Application. |
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Sommario/riassunto |
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This book includes original, peer-reviewed research papers from the 2023 4th International Symposium on Insulation and Discharge Computation for Power Equipment (IDCOMPU2023), held in Wuhan, China. The topics covered include but are not limited to: insulation, discharge computations, electric power equipment, and electrical materials. The papers share the latest findings in the field of insulation and discharge computations of electric power equipment, making the book a valuable asset for researchers, engineers, university students, etc. |
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2. |
Record Nr. |
UNINA9910865291403321 |
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Autore |
Fang Xiaowen |
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Titolo |
HCI in Games : 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I / / edited by Xiaowen Fang |
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Pubbl/distr/stampa |
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
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ISBN |
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Edizione |
[1st ed. 2024.] |
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Descrizione fisica |
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1 online resource (355 pages) |
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Collana |
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Lecture Notes in Computer Science, , 1611-3349 ; ; 14730 |
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Disciplina |
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Soggetti |
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User interfaces (Computer systems) |
Human-computer interaction |
Education - Data processing |
Computer networks |
Social sciences - Data processing |
Electronic commerce |
Image processing - Digital techniques |
Computer vision |
User Interfaces and Human Computer Interaction |
Computers and Education |
Computer Communication Networks |
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Computer Application in Social and Behavioral Sciences |
e-Commerce and e-Business |
Computer Imaging, Vision, Pattern Recognition and Graphics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 6th International Conference on HCI in Games (HCI-Games 2024) -- HCI International 2025 Conference -- Contents - Part I -- Contents - Part II -- Game Design and Gamification -- Lost in Gamification Design: A Scientometric Analysis -- 1 Introduction -- 2 Methods -- 2.1 Literature Search and Settings -- 2.2 Analysis -- 2.3 Metrics -- 2.4 Clustering -- 3 Results -- 3.1 Document Co-citation Analysis -- 3.2 Author Co-citation Analysis -- 3.3 Keyword Co-occurrence Analysis -- 4 Discussion -- 4.1 (RQ1) What Are the Most Influential Documents in Relation to the Design of Gameful Systems? -- 4.2 (RQ2) Who Are the Most Influential Authors in Relation to the Design of Gameful systems? -- 4.3 (RQ3) How Have Research Trends Changed over Time in Relation to the Design Of gameful Systems? -- 5 Conclusions -- 6 Future Agenda -- References -- Personalize Mobile Game Interface Design -- 1 Introduction -- 2 Literature Review -- 2.1 UI/UX -- 2.2 Game Usability -- 2.3 Cognitive Load Theory -- 3 Research Model and Game Design -- 3.1 Research Model -- 3.2 Game Design -- 4 Results and Discussion -- 5 Conclusions -- References -- Long-Term Gamification: A Survey -- 1 Introduction -- 2 Survey Method -- 3 Main Findings -- 3.1 Customization and Personalization -- 3.2 Integrated Social Connectivity -- 3.3 Narrative Immersion -- 3.4 Regular Introduction of New Content and Updates -- 4 Conclusion and Directions for Future Work -- References -- Experiential Affordance: Explore Gamification in Dating Apps Advertisements -- 1 Introduction -- 2 Literature Review: Gamification -- 2.1 Contextualization of Four Key Elements in Gamification in App Advertisements -- 2.2 Methodology: Qualitative Content Analysis. |
3 Analysis/Results -- 4 Conclusion -- Appendix -- References -- Optimizing Tutorial Design for Video Card Games Based on Cognitive Load Theory: Measuring Game Complexity -- 1 Introduction -- 2 Underpinning Theory -- 2.1 Theory Background -- 2.2 Measure CL and Complexity -- 3 How to Build a Good Tutorial -- 3.1 Measure CL After Play Game -- 3.2 Measure Knowledge Complexity in Game -- 3.3 Measure Task Complexity in Game -- 3.4 Tutorial Design Principles for Card Games -- 4 Experiment in Self-made Game -- 4.1 Tutorial Design -- 4.2 Experiment -- 5 Discussion -- References -- Who is the GOAT (Greatest of All Time) Formula One Racer-Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers -- 1 Introduction: The Challenge -- 1.1 Ranking Issues -- 1.2 The Gaming Industry -- 2 Materials: Formula One Race Results -- 3 Methods -- 3.1 Conventional Rules and Questionable Comparisons -- 3.2 Rigorous Statistical Comparisons of Point Systems -- 3.3 Ranking Based |
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on Bayesian Statistics -- 4 Findings -- 5 Complications in the Real World of Formula One -- 6 Conclusion -- References -- The Impact of Playfulness Trait on Attitude and Intention Towards Gamified Health Behavior -- 1 Introduction -- 2 Hypothesis -- 3 Methodology -- 3.1 Sample and Data Collection -- 3.2 Instrument -- 3.3 Data Analysis -- 4 Results -- 4.1 Participants -- 4.2 Confirmatory Factor Analysis of APTS -- 4.3 PLS-SEM of the Research Model -- 5 Discussion -- 6 Conclusion -- Appendix -- References -- Exploring the Variables of Empathy in Gamers: A Comprehensive Survey -- 1 Introduction -- 1.1 The Survey Inductive Approach -- 2 Survey Design -- 2.1 The Variables of the Subject -- 2.2 The Variables of the Emphatic Communicator: The Playable Character -- 3 Survey Validation: Focus Group Sessions. |
3.1 ES1 Outcomes: -- 3.2 ES2 Outcomes: -- 3.3 GS3 Outcomes: -- 3.4 Survey Implementation Strategy -- 4 Discussion -- 5 Conclusion, Limitations, and Further Research Directions -- References -- Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design -- 1 Introduction: The Stock Acquisition Game -- 1.1 Overview -- 1.2 Specifics of Investing -- 1.3 Heuristics and Biases Influencing Individual Investment Decision-Making -- 1.4 Stock Market Games and Simulations -- 1.5 The Current Study -- 2 Materials and Methods -- 2.1 Participants -- 2.2 Rules of the Game -- 2.3 Rigorous Statistical Analyses of Share Acquisition -- 3 Findings -- 4 Discussion -- 5 Conclusion: Inferences for Future Game Designs -- References -- Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interaction -- 1 Introduction -- 2 Background -- 3 Design and Implementation -- 3.1 Design Purpose -- 3.2 Gamification System Design -- 4 User Experience and Assessment -- 4.1 Experimental Design -- 4.2 Result -- 5 Conclusion -- References -- Game-Based Learning -- Enhancing Emergency Decision-Making Skills Through Game-Based Learning: A Forest Fire Simulation Exercise Game -- 1 Introduction -- 2 Related Work -- 2.1 Emergency Exercises -- 2.2 Simulation Exercises -- 2.3 Simulation for Environment - Geographical Modeling -- 2.4 Simulation for Forestfire - Spread Model -- 3 Methods -- 3.1 Survey -- 3.2 Current Research Gaps -- 3.3 Framework Design -- 3.4 Gamification -- 4 Process and Result -- 4.1 Forestfire Simulator - Game Development -- 4.2 Preliminary Evaluation -- 5 Discussion -- 5.1 Contributions -- 5.2 Limitations and Future Work -- 5.3 Conclusion -- References -- Making Learning Engaging and Productive: SimLab, a VR Lab to Bridge Between Classroom Theory and Industrial Practice in Chemical Engineering Education. |
1 Introduction -- 2 Related Works -- 3 System Design and Interaction Framework -- 3.1 Design of the 3D Virtual Chemical Plant -- 3.2 Single-User Interaction Mode -- 3.3 Multi-user Interaction Mode -- 4 Experimental Setup -- 4.1 Study Participants -- 4.2 Protocol -- 4.3 User Survey (Questionnaire) -- 4.4 Ethics -- 5 Results -- 5.1 SimLab, 2D Lab and Physical Lab -- 5.2 SimLab Single-User and Multi-user Interaction -- 6 Findings and Discussion -- 6.1 Main Findings -- 6.2 Contributions and Practical Implications -- 6.3 Limitation and Future Improvement -- 7 Conclusion -- References -- Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theory -- 1 Introduction -- 2 Theoretical Background and Related Work -- 2.1 Digitalization of Cultural Relics -- 2.2 Situated Cognition Theory -- 2.3 Mixed Reality Technology -- 2.4 Simulation Game Design -- 3 Game Design Model -- 3.1 Construction of the Immersive Situated Cognition Interaction Design Model -- 3.2 Immersive Interactive Game Design Framework for Cultural Heritage and Monuments -- 4 "Voices of Yungang": an Immersive Interactive |
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Game at the Yungang Grottoes -- 4.1 Overview of "Voices of Yungang" Immersive Interactive Game -- 4.2 Design Concept of "Voices of Yungang" -- 4.3 Development and Operational Environment for "Voices of Yungang" -- 5 User Test -- 5.1 Experimental Tools -- 5.2 Experimental Process -- 5.3 Results Analysis -- 6 Conclusion and Future Work -- References -- Computer Game Design for Eye Contact Exercise for Children with Autism -- 1 Introduction -- 2 Relative Research -- 2.1 Game Interventions -- 2.2 Research on Eye Contact and Shared Attention -- 3 User Research and Design Developing -- 3.1 Interviews -- 3.2 Field Research and Feedback -- 4 Gameplay Design -- 4.1 Game Introduction -- 4.2 Game Prototyping -- 5 Experiment. |
5.1 Recruitment and Preparation -- 5.2 Result -- 5.3 Tracking Experiment -- 6 Conclusion -- References -- Cloth Tiger Hunt: An Embodied Experiential Educational Game for the Intangible Cultural Heritage of Artistic Handicraft -- 1 Introduction -- 2 Related Work -- 2.1 Theoretical Basis of the Embodied Experience Game Model -- 2.2 The Architecture of the Embodied Experience Game Model and Its Application in Digitizing Handicraft ICH -- 3 Methods -- 3.1 Architecture of the Embodied Experience Game Model -- 3.2 Digitization of Handicraft Intangible Cultural Heritage -- 4 Game Design -- 4.1 Contextual Perception Module -- 4.2 Gameplay Module -- 4.3 Kinesthetic Interaction Module -- 5 Experimental Research -- 5.1 Questionnaire Development and Implementation -- 5.2 Evaluation of Learning Outcomes Through Objective Testing -- 5.3 Conducting Semi-Structured Interviews -- 6 Results -- 6.1 Analysis of Questionnaire Responses -- 6.2 Analysis of Objective Test Outcomes -- 6.3 Thematic Analysis of Semi-Structured Interview Transcripts -- 7 Conclusion and Discussion -- References -- Games and Artificial Intelligence -- Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights -- 1 Introduction -- 2 Materials -- 2.1 Matches -- 2.2 Winners -- 3 Methods -- 3.1 Objective Winners -- 3.2 Judges' Verdicts -- 3.3 Confusion Matrices -- 3.4 Tournament Rules -- 4 Findings -- 5 Our Suggestion for a Non-holistic Game Design -- 6 Further Developments -- 7 Conclusions -- References -- Managing the Personality of NPCs with Your Interactions: A Game Design System Based on Large Language Models -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 The Architecture of System -- 3.2 Adaptive Personality Model Manager -- 3.3 Drama Mechanism Manager Based on RAG -- 3.4 Pipeline and Game Design. |
4 Results and Discussion. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement. |
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