1.

Record Nr.

UNINA9910797469303321

Autore

Smokler David <1974->

Titolo

Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler

Pubbl/distr/stampa

Thousand Oaks, California : , : Corwin Press, , 2009

©2009

ISBN

1-4522-9576-X

1-4522-9858-0

Edizione

[Second edition.]

Descrizione fisica

1 online resource (169 p.)

Altri autori (Persone)

SmoklerDavid <1974->

Disciplina

373.1102

Soggetti

Education, Secondary - Curricula

Simulation games in education

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Cover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience?

Traditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper

Rapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism;



Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report

Save the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index

Sommario/riassunto

Discover how to engage teenagers in course content using this resource's updated research, new sample activities, and tips for designing and evaluating interactive learning experiences.