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1. |
Record Nr. |
UNISA990000803620203316 |
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Titolo |
La nascita del sé / M. Albergamo ... et al. ; a cura di Massimo Ammaniti |
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Pubbl/distr/stampa |
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ISBN |
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Descrizione fisica |
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Collana |
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Biblioteca di cultura moderna ; 965 |
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Disciplina |
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Soggetti |
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Psicanalisi - Congressi - 1987 |
Inconscio - Congressi - 1987 |
Congressi - Napoli - 1987 |
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Collocazione |
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II.3. 17(VARIE COLL. 6/965) |
II.3. 17a(VARIE COLL. 6/965 BIS) |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Atti del Congresso tenuto a Napoli nel 1987 |
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2. |
Record Nr. |
UNINA9910793345103321 |
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Autore |
Kaza Silpa |
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Titolo |
What a Waste 2.0 : : A Global Snapshot of Solid Waste Management to 2050 / / Silpa Kaza |
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Pubbl/distr/stampa |
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Washington, D.C. : , : The World Bank, , 2018 |
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ISBN |
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1-78684-970-4 |
1-4648-1347-7 |
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Edizione |
[[Enhanced Credo edition]] |
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Descrizione fisica |
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1 online resource (292 pages) |
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Collana |
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Disciplina |
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Soggetti |
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Refuse and refuse disposal |
Refuse disposal industry |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Foreword -- Acknowledgments -- Abbreviations -- 1. Introduction: A note on data; References -- 2. At a glance: a global picture of solid waste management: Key insights; Waste generation; Projected waste generation; Waste composition; Waste collection; Waste disposal; Special wastes; References -- 3. Regional snapshots: East Asia and Pacific; Europe and Central Asia; Latin America and the Caribbean; Middle East and North Africa; North America; South Asia; Sub-Saharan Africa; References; Additional resources -- 4. Waste administration and operations: Key insights; Solid waste regulations; Solid waste planning; Institutions and coordination; Waste management operations; References -- 5. Financing and cost recovery for waste management systems: Key insights; Waste management budgets; Waste management costs; Waste management financing; References -- 6. Waste and society: Key insights; Environment and climate change; Technology trends; Citizen engagement; Social impacts of waste management and the informal sector; References; Additional resources -- |
7. Case studies: 1. A path to zero waste in San Francisco, United States; 2. Achieving financial sustainability in Argentina and Colombia; 3. Automated waste collection in Israel; 4. Cooperation between national and local governments for municipal waste management in Japan; 5. Central reforms to stabilize the waste sector and engage the private sector in Senegal; 6. Decentralized organic waste management by |
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households in Burkina Faso; 7. Eco-Lef: a successful plastic recycling system in Tunisia; 8. Extended producer responsibility schemes in Europe; 9. Financially resilient deposit refund system: the case of the bottle recycling program in Palau; 10. Improving waste collection by partnering with the informal sector in Pune, India; 11. Improving waste management through citizen communication in Toronto, Canada; 12. Managing disaster waste; 13. Minimizing food loss and waste in Mexico; 14. Sustainable source separation in Panaji, India; 15. Musical garbage trucks in Taiwan, China; 16. The global tragedy of marine litter; 17. Using information management to reduce waste in Korea -- References -- Additional resources -- Appendix A. Waste generation (tonnes per year) and projections by country or economy -- Appendix B. Waste treatment and disposal by country or economy. |
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Sommario/riassunto |
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Solid waste management affects every person in the world. By 2050, the world is expected to increase waste generation by 70 percent, from 2.01 billion tonnes of waste in 2016 to 3.40 billion tonnes of waste annually. Individuals and governments make decisions about consumption and waste management that affect the daily health, productivity, and cleanliness of communities. Poorly managed waste is contaminating the world's oceans, clogging drains and causing flooding, transmitting diseases, increasing respiratory problems, harming animals that consume waste unknowingly, and affecting economic development. Unmanaged and improperly managed waste from decades of economic growth requires urgent action at all levels of society.What a Waste 2.0: A Global Snapshot of Solid Waste Management to 2050 aggregates extensive solid aste data at the national and urban levels. It estimates and projects waste generation to 2030 and 2050. Beyond the core data metrics from waste generation to disposal, the report provides information on waste management costs, revenues, and tariffs; special wastes; regulations; public communication; administrative and operational models; and the informal sector.Solid waste management accounts for approximately 20 percent of municipal budgets in low-income countries and 10 percent of municipal budgets in middle-income countries, on average. Waste management is often under the jurisdiction of local authorities facing competing priorities and limited resources and capacities in planning, contract management, and operational monitoring. These factors make sustainable waste management a complicated proposition; most low- and middle-income countries, and their respective cities, are struggling to address these challenges.Waste management data are critical to creating policy and planning for local contexts. Understanding how much waste is generated-especially with rapid urbanization and population growth-as well as the types of waste generated helps local governments to select appropriate management methods and plan for future demand. It allows governments to design a system with a suitable number of vehicles, establish efficient routes, set targets for diversion of waste, track progress, and adapt as consumption patterns change. With accurate data, governments can realistically allocate resources, assess relevant technologies, and consider strategic partners for service provision, such as the private sector or nongovernmental organizations.What a Waste 2.0: A Global Snapshot of Solid Waste Management to 2050 provides the most up-to-date information available to empower citizens and governments around the world to effectively address the pressing global crisis of waste. Additional information is available at http://www.worldbank.org/what-a-waste. |
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3. |
Record Nr. |
UNINA9910790213803321 |
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Autore |
Crogan Patrick |
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Titolo |
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
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Pubbl/distr/stampa |
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Minneapolis, : University of Minnesota Press, 2011 |
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ISBN |
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1-4529-4614-0 |
0-8166-7833-2 |
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Descrizione fisica |
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1 online resource (254 p.) |
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Collana |
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Electronic mediations ; ; 36 |
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Classificazione |
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Disciplina |
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Soggetti |
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Video games - Social aspects |
War video games |
Flight simulation video games |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
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Sommario/riassunto |
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"From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World War and the |
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evolution of simulation as both a technological achievement and a sociopolitical tool.Crogan begins by locating the origins of computer games in the development of cybernetic weapons systems in the 1940s, the U.S. Air Force's attempt to use computer simulation to protect the country against nuclear attack, and the U.S. military's development of the SIMNET simulated battlefield network in the late 1980s. He then examines specific game modes and genres in detail, from the creation of virtual space in fight simulation games and the co-option of narrative forms in gameplay to the continuities between online gaming sociality and real-world communities and the potential of experimental or artgame projects like September 12th: A Toy World and Painstation, to critique conventional computer games.Drawing on critical theoretical perspectives on computer-based technoculture, Crogan reveals the profound extent to which today's computer games--and the wider culture they increasingly influence--are informed by the technoscientific program they inherited from the military-industrial complex. But, Crogan concludes, games can play with, as well as play out, their underlying logic, offering the potential for computer gaming to anticipate a different, more peaceful and hopeful future"-- |
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