1.

Record Nr.

UNINA9910792970103321

Autore

Franzmeier Henning

Titolo

Die Gräberfelder von Sedment im Neuen Reich . Band I : Materielle und kulturelle Variation im Bestattungswesen des ägyptischen Neuen Reiches / / von Henning Franzmeier

Pubbl/distr/stampa

Leiden, The Netherlands ; ; Boston : , : Brill, , [2017]

©2017

ISBN

90-04-34345-8

Descrizione fisica

1 online resource

Collana

Probleme der Ägyptologie ; ; Band 34

Disciplina

932.2

Soggetti

Tombs - Egypt - Sedment

Sedment (Egypt) Antiquities

Lingua di pubblicazione

Tedesco

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Front Matter -- Einleitung -- Forschungsgeschichte der Nekropolen von Sedment -- Die Grabung 1920/21 und das genutzte Quellenmaterial -- Chronologie und Typologie -- Die Gräberfelder und ihre Entwicklung -- Die Architektur der Gräber -- Auswertung – Bestattungssitten, soziale und kulturelle Differenzierung -- Die bestatteten Personen -- Liste der Gräber -- Konkordanzlisten -- Übersicht der Museen mit Stücken aus Sedment -- Abkürzungsverzeichnis -- Bibliografie -- Indexes -- Front Matter Band II -- Der Katalog der Gräber und Objekte -- Objekte der Grabung 1920/21 ohne sichere Herkunft -- Objekte der Grabung 1909 -- Objekte der Grabung 1904 -- Objekte der Grabung 1891 -- Tafeln.

Sommario/riassunto

In Die Gräberfelder von Sedment im Neuen Reich , Henning Franzmeier presents and reassesses the complete results of the previously only partially published excavations undertaken by W.M.F. Petrie and G. Brunton in the New Kingdom cemeteries of Sedment, Middle Egypt, from 1920 to 1921. Through his research, Franzmeier has expanded the corpus of known New Kingdom tombs at Sedment from about 50 to more than 250, including burials of high-ranking officials, and identified a wide range of previously unknown objects. Presenting the development of an important provincial cemetery, this publication provides a valuable contribution to our understanding of New Kingdom



Egyptian funerary archaeology and, as a case study, highlights the potentials of reassessing the results of past excavations.

2.

Record Nr.

UNINA9910971105603321

Autore

Nussey John

Titolo

Arduino for dummies / / by John Nussey

Pubbl/distr/stampa

West Sussex, England, : Wiley, c2013

ISBN

9781118446423

1118446429

Descrizione fisica

1 online resource (459 p.)

Collana

--For Dummies

Disciplina

621.3810285536

629.89

Soggetti

Microprocessors

Electronics - Data processing

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

About the Author; Contents at a Glance; Table of Contents; Foreword; Introduction; About This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Getting to Know Arduino; Chapter 1: What Is Arduino and Where Did It Come From?; Where Did Arduino Come From?; Learning by Doing; Electronics; Inputs; Outputs; Open Source; Chapter 2: Finding Your Board and Your Way Around It; Getting to Know the Arduino Uno R3; Discovering Other Arduino Boards; Shopping for Arduino; Kitted Out: Starting with a Beginner's Kit; Preparing a Workspace

Chapter 3: Downloading and Installing Arduino Installing Arduino; Surveying the Arduino Environment; Chapter 4: Blinking an LED; Working with Your First Arduino Sketch; Looking Closer at the Sketch; Blinking Brighter; Tweaking the Sketch; Part II: Getting Physical with Arduino; Chapter 5: Tools of the Trade; Finding the Right Tools for the Job; Using the Multimeter to Measure Voltage, Current, and Resistance; Chapter 6: A Primer on Electricity and Circuitry; Understanding Electricity; Using Equations to Build Your Circuits; Working with Circuit



Diagrams; Color Coding; Datasheets

Resistor Color Charts Chapter 7: Basic Sketches: Inputs, Outputs, and Communication; Uploading a Sketch; Using Pulse Width Modulation (PWM); The LED Fade Sketch; The Button Sketch; The AnalogInput Sketch; Talking Serial; Chapter 8: More Basic Sketches: Motion and Sound; Working with Electric Motors; Discovering Diodes; Spinning a DC Motor; Changing the Speed of Your Motor; Controlling the Speed of Your Motor; Getting to Know Servo Motors; Creating Sweeping Movements; Controlling Your Servo; Making Noises; Making an Instrument; Part III: Building on the Basics; Chapter 9: Learning by Example

Skube Chorus; Push Snowboarding; Baker Tweet; The National Maritime Museum's Compass Lounge and Compass Card; The Good Night Lamp; Little Printer; Flap to Freedom; Chapter 10: Soldering On; Understanding Soldering; Gathering What You Need for Soldering; Staying Safe while Soldering; Assembling a Shield; Acquiring Your Soldering Technique; Building Your Circuit; Packaging Your Project; Chapter 11: Getting Clever with Code; Blinking Better; Taking the Bounce Out of Your Button; Making a Better Button; Smoothing Your Sensors; Calibrating Your Inputs; Chapter 12: Common Sense with Common Sensors

Making Buttons Easier Exploring Piezo Sensors; Utilizing Pressure, Force, and Load Sensors; Sensing with Style; Tripping Along with Lasers; Detecting Movement; Measuring Distance; Testing, Testing . . . Can Anybody Hear This?; Part IV: Unlocking Your Arduino's Potential; Chapter 13: Becoming a Specialist with Shields and Libraries; Looking at Shields; Browsing the Libraries; Chapter 14: Sensing More Inputs and Controlling More Outputs; Controlling Multiple LEDs; Controlling Lots of LEDs by Shifting Out; Chapter 15: Multiplying Your Outputs with I2C; What Is I2C?

Assembling the I2C PWM/Servo Driver

Sommario/riassunto

The quick, easy way to leap into the fascinating world of physical computing  This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your idea