1.

Record Nr.

UNICASMIL0265129

Titolo

2 / Vladimir Potiomkin ; con la collaborazione di A. Efimov ... [et al.]

Pubbl/distr/stampa

[Roma], : Editori riuniti, 1956

Descrizione fisica

361 p., [28] p. di tav. : ill. ; 21 cm.

Disciplina

327.09

Soggetti

Diplomazia - Storia

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9910792909503321

Titolo

The evolution and social impact of video game economics / / edited by Casey B. Hart

Pubbl/distr/stampa

Lanham, Maryland : , : Lexington Books, , 2017

©2017

ISBN

1-4985-4343-X

Descrizione fisica

1 online resource (182 pages) : illustrations

Collana

Studies in New Media

Disciplina

794.815365

Soggetti

Video games - Economic aspects

Video games industry

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Introduction / Casey B. Hart -- "Show me the money!" : shifting fields of capital in the global game industry / Casey O'Donnell -- Nintendo's retro revolution : commodified nostalgia and the virtual console / Steve Cuff and Christopher Terry -- Business models, planned obsolescence, externalities : examining the virtual hand of the video game industry / Mark D. Cruea -- Prestige : a cyclical act for consumer control / Brent



Kice -- Free-to-play? : considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions / Casey B. Hart -- P(l)aying pretty : consuming fairy tales and device applications / Emma Whatman -- Playing with and against microtransactions : the discourses of microtransactions acceptance and rejection in mainstream video games / Jan Ovelch -- Smart players and happy consumers : effects of game characteristics and player emotional experiences on in-app ad responses / Hsuan-Yi Chou and Shaojung Sharon Wang -- Gold farming in China and in Western academia, journalism, and fiction / Bjarke Liboriussen -- About the editor and contributors.

Sommario/riassunto

This book examines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving marketing and design strategies.