1.

Record Nr.

UNINA9910791986403321

Autore

Wagner Richard

Titolo

Beginning iOS application development with HTML and JavaScript [[electronic resource] /] / Richard Wagner

Pubbl/distr/stampa

Indianapolis, IN, : Wiley, c2012

ISBN

1-283-42531-9

9786613425317

1-118-22607-0

Edizione

[1st edition]

Descrizione fisica

1 online resource (436 p.)

Collana

Wrox beginning guides

Disciplina

005.26

Soggetti

Application software - Development

iPhone (Smartphone) - Programming

iPad (Computer) - Programming

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Beginning: iOS Application Development with HTML and JavaScript®; Contents; Introduction; Part I: Getting Started; Chapter 1: Introducing iOS Development Using Web Technologies; Discovering the Safari on iOS Platform; Key Safari Features for Web Developers; Four Ways to Develop Web Apps for iOS; The Finger Is Not a Mouse; Limitations and Constraints; Setting Up Your Development Environment on a Local Network; Chapter 2: Working with Core Technologies; Exploring HTML 5 Media Elements; Scripting JavaScript; Syntax and Basic Rules; Variables; Operators; Reserved Words

Basic Conditional ExpressionsLoops; Comments; Functions; Data Types; Chapter 3: The Document Object Model; What Is the DOM?; DOM as a Tree; Accessing the DOM from JavaScript; Accessing a Specific Element; Accessing a Set of Elements; Accessing Family Members; Retrieving Attributes; Manipulating the DOM; Creating an Element and Other Nodes; Adding a Node to the DOM; Creating Other Elements; Setting a Value to an Attribute; Moving a Node; Cloning a Node; Removing a Node from the DOM; Removing an Attribute; Chapter 4: Writing Your First Hello World Application; Setting Up

Creating Your Index PageCreating the Main Screen; Adding Detail



Pages; Chapter 5: Enabling and Optimizing Web Sites for the iPhone and iPad; Tier 1: iOS Compatibility; Tier 2: Navigation-Friendly Websites; Working with the Viewport; Turning Your Page into Blocks; Defining Multiple Columns ( Future Use); Tier 3: Custom Styling; Media Queries; Text Size Adjustment; Case Study: Enabling an Existing Web Site; Tier 4: Parallel Sites; Part II: Application Design; Chapter 6: Designing the iPhone UI; Evolving UI Design; The iPhone Viewport; Exploring iOS Design Patterns; Categorizing Apps

Navigation List-based UI DesignApplication Modes; Exploring Screen Layout; Title Bar; Edge-to-Edge Navigation Lists; Rounded Rectangle Design Destination Pages; Designing for Touch; Working with Fonts; Best Practices in iOS UI Design; Adding Finishing Touches; Chapter 7: Designing for iPad; Special iPad Considerations; Design Essentials; Dealing with Scrolling; Split View Design Pattern; Designing a UI for iPad; Chapter 8: Styling with CSS; CSS Selectors Supported in Safari; Text Styles; Controlling Text Sizing with -webkit-text-size-adjust; Handling Overflowed Text with text-overflow

Creating Subtle Shadows with text-shadowStyling Block Elements; Image-Based Borders with -webkit-border-image; Rounded Corners with -webkit-border-radius; Gradient Push Buttons with -webkit-appearance; Multiple Background Images; Setting Transparencies; Creating CSS-based iOS Buttons; Identifying Incompatibilities; Part III: Application Development; Chapter 9: Programming the Interface; Top Level of Application; Examining Top-Level Styles; Adding the Top Toolbar; Adding a Top-Level Navigation Menu; Displaying a Panel with an Internal URL; Creating a Secondary Navigation List

Designing for Long Navigation Lists

Sommario/riassunto

This book covers the various aspects of developing web-based applications for iOS. Over the past four years, the iPhone and iPad have been amazingly successful. Because of this success, application developers are entering a world of sophisticated, multifunctional mobile applications. Now mobile web-based applications can bring together web apps, native apps, multimedia video and audio, and the mobile device itself. By using this book you will learn how to create a mobile application from beginning to end, utilizing open source frameworks to speed up development times, emulate the look and f