1.

Record Nr.

UNINA9910790835003321

Autore

Jorgensen Kristine <1978->

Titolo

Gameworld interfaces / / Kristine Jørgensen

Pubbl/distr/stampa

Cambridge, Massachusetts : , : The MIT Press, , [2013]

©2013

ISBN

0-262-31907-1

0-262-31906-3

Descrizione fisica

1 online resource (191 p.)

Disciplina

794.8

Soggetti

Video games - Psychological aspects

Video games - Design

User interfaces (Computer systems)

Virtual reality - Psychological aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.

Sommario/riassunto

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface.