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Record Nr. |
UNINA9910790274603321 |
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Titolo |
Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji |
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Pubbl/distr/stampa |
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New Haven, : Yale University Press, c2012 |
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ISBN |
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1-280-57138-1 |
9786613600981 |
0-300-17826-3 |
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Descrizione fisica |
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1 online resource (353 p.) |
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Classificazione |
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Altri autori (Persone) |
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ItoĢMizuko |
OkabeDaisuke |
TsujiIzumi <1976-> |
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Disciplina |
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Soggetti |
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Subculture |
Fans (Persons) |
Popular culture - Japan |
Popular culture - Japanese influences |
Animated films - History and criticism |
Comic books, strips, etc - Japan - History and criticism |
Japan Civilization 1945- |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Frontmatter -- Contents -- Acknowledgments -- Editors' Note On Translation -- Introduction -- 1. Why Study Train Otaku? A Social History Of Imagination -- 2. Database Animals -- 3. Japan's Cynical Nationalism -- 4. Strategies Of Engagement: Discovering, Defining, And Describing Otaku Culture In The United States -- 5. Comic Market As Space For Self- Expression In Otaku Culture -- 6. Otaku And The City: The Rebirth Of Akihabara -- 7. Anime And Manga Fandom As Networked Culture -- 8. Contributors Versus Leechers: Fansubbing Ethics And A Hybrid Public Culture -- 9. Making Fujoshi Identity Visible And Invisible -- 10. Cosplay, Learning, And Cultural Practice -- 11. The Fighting Gamer Otaku Community: What Are They "Fighting" About? -- 12. "As Long As It'S Not Linkin Park Z ": Popularity, Distinction, And |
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Status In The AMV Subculture -- Contributors -- Index |
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Sommario/riassunto |
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In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as "geek"-an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age. |
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