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1. |
Record Nr. |
UNISA996397711003316 |
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Autore |
Burnet Thomas <1635?-1715.> |
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Titolo |
A review of The theory of the earth and of its proofs, especially in reference to Scripture [[electronic resource]] |
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Pubbl/distr/stampa |
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London, : Printed by R. Norton for Walter Kettilby ..., 1690 |
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Descrizione fisica |
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Soggetti |
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Creation |
Philosophy, Ancient |
Cosmology |
Earth |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Attributed to Thomas Burnet. Cf. BM. |
Reproduction of original in Huntington Library. |
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Sommario/riassunto |
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2. |
Record Nr. |
UNINA9910790274603321 |
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Titolo |
Fandom unbound [[electronic resource] ] : otaku culture in a connected world / / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji |
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Pubbl/distr/stampa |
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New Haven, : Yale University Press, c2012 |
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ISBN |
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1-280-57138-1 |
9786613600981 |
0-300-17826-3 |
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Descrizione fisica |
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1 online resource (353 p.) |
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Classificazione |
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Altri autori (Persone) |
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ItōMizuko |
OkabeDaisuke |
TsujiIzumi <1976-> |
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Disciplina |
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Soggetti |
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Subculture |
Fans (Persons) |
Popular culture - Japan |
Popular culture - Japanese influences |
Animated films - History and criticism |
Comic books, strips, etc - Japan - History and criticism |
Japan Civilization 1945- |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Frontmatter -- Contents -- Acknowledgments -- Editors' Note On Translation -- Introduction -- 1. Why Study Train Otaku? A Social History Of Imagination -- 2. Database Animals -- 3. Japan's Cynical Nationalism -- 4. Strategies Of Engagement: Discovering, Defining, And Describing Otaku Culture In The United States -- 5. Comic Market As Space For Self- Expression In Otaku Culture -- 6. Otaku And The City: The Rebirth Of Akihabara -- 7. Anime And Manga Fandom As Networked Culture -- 8. Contributors Versus Leechers: Fansubbing Ethics And A Hybrid Public Culture -- 9. Making Fujoshi Identity Visible And Invisible -- 10. Cosplay, Learning, And Cultural Practice -- 11. The Fighting Gamer Otaku Community: What Are They "Fighting" About? -- 12. "As Long As It'S Not Linkin Park Z ": Popularity, Distinction, And |
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Status In The AMV Subculture -- Contributors -- Index |
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Sommario/riassunto |
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In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as "geek"-an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age. |
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3. |
Record Nr. |
UNINA9910300752903321 |
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Autore |
Edge Charles |
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Titolo |
Build, Run, and Sell Your Apple Consulting Practice : Business and Marketing for iOS and Mac Start Ups / / by Charles Edge |
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Pubbl/distr/stampa |
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 |
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ISBN |
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Edizione |
[1st ed. 2018.] |
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Descrizione fisica |
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1 online resource (455 pages) |
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Disciplina |
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Soggetti |
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Apple computers |
Leadership |
New business enterprises |
Apple and iOS |
Business Strategy/Leadership |
Start-Ups/Venture Capital |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references. |
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Sommario/riassunto |
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Starting an app development company is one of the most rewarding things you’ll ever do. Or it sends you into bankruptcy and despair. If only there was a guide out there, to help you along the way. This book is your guide to starting, running, expanding, buying, and selling a development consulting firm. But not just any consulting firm, one with a focus on Apple. Apple has been gaining adoption in businesses ranging from traditional 5 person start ups to some of the largest companies in the world. Author Charles Edge has been there since the days that the Mac was a dying breed in business, then saw the advent of the iPhone and iPad, and has consulted for environments ranging from the home user to the largest Apple deployments in the world. Now there are well over 10,000 shops out there consulting on Apple in business and more appearing every day. Build, Run, and Sell Your Apple Consulting Practice takes you through the journey, from just an idea to start a company all the way through mergers and finally into selling your successful and growing Apple development business. |
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