1.

Record Nr.

UNIBAS000005805

Autore

Gelzer, Heinrich

Titolo

Patrum Nicaenorum nomina : Latine Graece Coptice Syriace Arabice Armeniace / sociata opera ediderunt Henricus Gelzer, Henricus Hilgenfeld, Otto Cuntz ; mit einem nachwort von Christoph Markschies

Pubbl/distr/stampa

Stutgardiae et Lipsiae : in aedibus B. G. Teubneri, 1995

ISBN

3-519-01995-7

Edizione

[Editio stereotypa editionis primae (1898)]

Descrizione fisica

LXX, 291 p. ; 21 cm + tabula geographica

Collana

Bibliotheca scriptorum Graecorum et Romanorum Teubneriana

Altri autori (Persone)

Hilgenfeld, Heinrich

Cuntz, Otto

Markschies, Christoph

Disciplina

262.5

403

Lingua di pubblicazione

Copto

Syriac

Arabo

Armeno

Greco antico

Latino

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910461759303321

Autore

Crogan Patrick

Titolo

Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan

Pubbl/distr/stampa

Minneapolis, : University of Minnesota Press, 2011

ISBN

1-4529-4614-0

0-8166-7833-2

Descrizione fisica

1 online resource (254 p.)

Collana

Electronic mediations ; ; 36

Disciplina

793.93/2

Soggetti

Computer games - Social aspects

Video games - Social aspects

Computer war games

Computer flight games

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index.

Sommario/riassunto

"From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary



technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World War and the evolution of simulation as both a technological achievement and a sociopolitical tool.Crogan begins by locating the origins of computer games in the development of cybernetic weapons systems in the 1940s, the U.S. Air Force's attempt to use computer simulation to protect the country against nuclear attack, and the U.S. military's development of the SIMNET simulated battlefield network in the late 1980s. He then examines specific game modes and genres in detail, from the creation of virtual space in fight simulation games and the co-option of narrative forms in gameplay to the continuities between online gaming sociality and real-world communities and the potential of experimental or artgame projects like September 12th: A Toy World and Painstation, to critique conventional computer games.Drawing on critical theoretical perspectives on computer-based technoculture, Crogan reveals the profound extent to which today's computer games--and the wider culture they increasingly influence--are informed by the technoscientific program they inherited from the military-industrial complex. But, Crogan concludes, games can play with, as well as play out, their underlying logic, offering the potential for computer gaming to anticipate a different, more peaceful and hopeful future"--



3.

Record Nr.

UNINA9910789966003321

Autore

McDermott John F. M. <1932->

Titolo

Restoring democracy to America : how to free markets and politics from the corporate culture of business and government / / John F. M. McDermott

Pubbl/distr/stampa

University Park, Pennsylvania : , : Pennsylvania State University Press, , [2010]

©2010

ISBN

0-271-05667-3

9780271053523

Descrizione fisica

1 online resource (xiv, 481 p. )

Disciplina

322.30973

Soggetti

Business and politics - United States

Equality - United States

United States Economic conditions 1945-

United States Economic policy 2009-

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Preface : A life of thought in a life of politics -- pt. 1. THE HISTORIC ADVANCE, ca. 1870-1970. The historic advance : Setting a context -- Interpreting the "sixties" -- The modern reaction -- pt. 2. RECAPPING AND BEYOND. Social stratification and social dynamics -- Institutional elites and social action -- The inner government within liberal democracy -- pt. 3. PROPSALS FOR A RENEWED HISTORIC ADVANCE. On strategy and organization -- The reform of the police power -- Civilizing the corporation -- A "civilized" employment system -- International government and international chaos -- Political reform.

Sommario/riassunto

"A narrative history of the gains in economic and political equality in the United States starting in the 1870s. Argues that many of these gains have been reversed since the 1960s, and proposes solutions for reversing this downward spiral"--Provided by publisher.