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1. |
Record Nr. |
UNIBAS000005805 |
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Autore |
Gelzer, Heinrich |
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Titolo |
Patrum Nicaenorum nomina : Latine Graece Coptice Syriace Arabice Armeniace / sociata opera ediderunt Henricus Gelzer, Henricus Hilgenfeld, Otto Cuntz ; mit einem nachwort von Christoph Markschies |
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Pubbl/distr/stampa |
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Stutgardiae et Lipsiae : in aedibus B. G. Teubneri, 1995 |
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ISBN |
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Edizione |
[Editio stereotypa editionis primae (1898)] |
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Descrizione fisica |
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LXX, 291 p. ; 21 cm + tabula geographica |
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Collana |
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Bibliotheca scriptorum Graecorum et Romanorum Teubneriana |
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Altri autori (Persone) |
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Hilgenfeld, Heinrich |
Cuntz, Otto |
Markschies, Christoph |
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Disciplina |
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Lingua di pubblicazione |
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Copto |
Syriac |
Arabo |
Armeno |
Greco antico |
Latino |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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2. |
Record Nr. |
UNINA9910461759303321 |
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Autore |
Crogan Patrick |
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Titolo |
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
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Pubbl/distr/stampa |
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Minneapolis, : University of Minnesota Press, 2011 |
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ISBN |
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1-4529-4614-0 |
0-8166-7833-2 |
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Descrizione fisica |
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1 online resource (254 p.) |
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Collana |
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Electronic mediations ; ; 36 |
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Disciplina |
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Soggetti |
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Computer games - Social aspects |
Video games - Social aspects |
Computer war games |
Computer flight games |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
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Sommario/riassunto |
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"From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary |
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technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World War and the evolution of simulation as both a technological achievement and a sociopolitical tool.Crogan begins by locating the origins of computer games in the development of cybernetic weapons systems in the 1940s, the U.S. Air Force's attempt to use computer simulation to protect the country against nuclear attack, and the U.S. military's development of the SIMNET simulated battlefield network in the late 1980s. He then examines specific game modes and genres in detail, from the creation of virtual space in fight simulation games and the co-option of narrative forms in gameplay to the continuities between online gaming sociality and real-world communities and the potential of experimental or artgame projects like September 12th: A Toy World and Painstation, to critique conventional computer games.Drawing on critical theoretical perspectives on computer-based technoculture, Crogan reveals the profound extent to which today's computer games--and the wider culture they increasingly influence--are informed by the technoscientific program they inherited from the military-industrial complex. But, Crogan concludes, games can play with, as well as play out, their underlying logic, offering the potential for computer gaming to anticipate a different, more peaceful and hopeful future"-- |
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3. |
Record Nr. |
UNINA9910789966003321 |
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Autore |
McDermott John F. M. <1932-> |
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Titolo |
Restoring democracy to America : how to free markets and politics from the corporate culture of business and government / / John F. M. McDermott |
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Pubbl/distr/stampa |
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University Park, Pennsylvania : , : Pennsylvania State University Press, , [2010] |
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©2010 |
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ISBN |
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0-271-05667-3 |
9780271053523 |
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Descrizione fisica |
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1 online resource (xiv, 481 p. ) |
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Disciplina |
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Soggetti |
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Business and politics - United States |
Equality - United States |
United States Economic conditions 1945- |
United States Economic policy 2009- |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Preface : A life of thought in a life of politics -- pt. 1. THE HISTORIC ADVANCE, ca. 1870-1970. The historic advance : Setting a context -- Interpreting the "sixties" -- The modern reaction -- pt. 2. RECAPPING AND BEYOND. Social stratification and social dynamics -- Institutional elites and social action -- The inner government within liberal democracy -- pt. 3. PROPSALS FOR A RENEWED HISTORIC ADVANCE. On strategy and organization -- The reform of the police power -- Civilizing the corporation -- A "civilized" employment system -- International government and international chaos -- Political reform. |
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Sommario/riassunto |
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"A narrative history of the gains in economic and political equality in the United States starting in the 1870s. Argues that many of these gains have been reversed since the 1960s, and proposes solutions for reversing this downward spiral"--Provided by publisher. |
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