1.

Record Nr.

UNINA9910789563803321

Titolo

Creating second lives : community, identity and spatiality as constructions of the virtual / / edited by Astrid Ensslin and Eben Muse

Pubbl/distr/stampa

New York : , : Routledge, , 2011

ISBN

1-283-15136-7

1-136-80928-7

9786613151360

0-203-82857-7

Descrizione fisica

1 online resource (241 p.)

Collana

Routledge studies in new media and cyberculture ; ; 8

Altri autori (Persone)

EnsslinAstrid

MuseEben J

Disciplina

006.8

Soggetti

Human-computer interaction

Virtual reality

Online social networks

Online identities

Second Life (Game) - Social aspects

Avatars (Virtual reality)

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Introduction / Eben Muse and Astrid Ensslin -- Creating second communities. Liberate your avatar: the revolution will be socially networked / Paul Sermon and Charlotte Gould -- An imagined community of avatars : a theoretical interrogation of "Second life" as nation through the lens of Benedict Anderson's imagined communities  / Kevin Miguel Sherman -- Programming processes: controlling "second lives" / Elizabeth Burgess -- Creating second identities. Embodiment and gender identity in virtual worlds: reconfiguring our "volatile bodies" / Sonia Fizek and Monika Wasilewska -- The body of the avatar: constructing human presence in virtual worlds  / Denise Doyle -- The grips of fantasy: the construction of female characters in and beyond virtual game worlds / Isamar Carrillo Masso -- Creating second spaces. Second chances: depictions of the natural world in



"Second life" / Joseph S. Clark -- Avatar needs and the remediation of architecture in "Second life" / Astrid Ensslin -- The event of space: defining place in a virtual landscape / Eben Muse -- Afterword / Tom  Boellstorff.

Sommario/riassunto

This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book's philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which man