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1. |
Record Nr. |
UNINA9910144383803321 |
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Titolo |
Food safety [[electronic resource] ] : the implications of change from producerism to consumerism / / edited by James J. Sheridan, Michael O'Keeffe, Mark Rogers |
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Pubbl/distr/stampa |
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Trumbull, Conn., : Food & Nutrition Press, c1998 |
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ISBN |
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1-281-45028-6 |
9786611450281 |
0-470-38507-3 |
0-470-38485-9 |
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Descrizione fisica |
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1 online resource (244 p.) |
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Collana |
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Publications in food science and nutrition |
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Altri autori (Persone) |
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SheridanJames J., Ph.D. |
O'KeeffeMichael, Ph. D. |
RogersMark, Ph.D. |
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Disciplina |
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Soggetti |
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Food - Safety measures |
Food industry and trade - Quality control |
Public health |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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FOOD SAFETY THE IMPLICATIONS OF CHANGE FROM PRODUCERISM TO CONSUMERISM; CONTENTS; 1. FOOD SAFETY ISSUES OF CONSUMER CONCERN\; 2. IRISH AND EUROPEAN CONSUMER VIEWS ON FOOD; 3. EUROPEAN STRATEGIES FOR FOOD SAFETY CONTROL; 4. FOOD SAFETY - THE RETAILERS' PERSPECTIVE; 5. FOOD SAFETY RESEARCH: DISSEMINATING THE RESULTS IN EUROPE AND IRELAND; 6. RESIDUES - A FOOD SAFETY PROBLEM?; 7. FACTORS AFFECTING THE EMERGENCE OF NEW PATHOGENS AND RESEARCH STRATEGIES LEADING TO THEIR CONTROL; 8. TWENTY FIVE YEARS OF GENETIC ENGINEERING: A RECORD OF SAFETY AND ACHIEVEMENT |
9. THE DEVELOPMENT OF A RISK ASSESSMENT MODEL FOR USE IN THE POULTRY INDUSTRY10. FACTORS INVOLVED IN RECENT OUTBREAKS OF E. COLZ 0157:H7 IN SCOTLAND AND RECOMMENDATIONS FOR ITS |
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CONTROL; 11. SOURCES OF CONTAMINATION DURING SLAUGHTER AND MEASURES FOR CONTROL; 12. RESIDUE TESTING AND CONTROL STRATEGIES; 13. STRATEGIES FOR THE CONTROL OF BSE AND SCRAPIE; 14. INACTIVATION OF THE BSE AGENT; 15. HACCP - PRESENT STATUS IN FOOD SAFETY CONTROL; 16. FOOD SAFETY AND QUALITY ASSURANCE SYSTEMS AT FARM LEVEL; 17. ANIMAL TRACEABILITY IN NORTHERN IRELAND AND ITS RELEVANCE TO PRODUCING SAFER FOOD |
18. THE DEVELOPMENT OF AN ANIMAL TRACEABILITY SYSTEM FOR USE IN FOOD SAFETY ASSURANCE SCHEMES19. CONTROLLED QUALITY MEAT: THE DUTCH EXPERIENCE; INDEX |
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Sommario/riassunto |
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One of the recent developments in regard to food safety is the legal change that consumers have a right to be sold safe food and that the primary producer is now part of the process which must guarantee the delivery of safe products |
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2. |
Record Nr. |
UNINA9910789495103321 |
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Autore |
Williams Chris G |
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Titolo |
Professional Windows Phone 7 game development [[electronic resource] ] : creating games using XNA Game Studio 4 / / Chris G. Williams, George W. Clingerman |
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Pubbl/distr/stampa |
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Indianapolis, IN, : Wiley, c2011 |
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ISBN |
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1-283-37457-9 |
9786613374578 |
1-118-06798-3 |
1-118-06796-7 |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (554 p.) |
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Collana |
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Classificazione |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Video games - Design |
Video games - Programming |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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PROFESSIONAL Windows® Phone 7 Game Development; CONTENTS; |
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INTRODUCTION; CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE; Minimum Specifications; Chassis Design; Screen Resolution; Phone Features; Capacitive Touch; Sensors; Accelerometer; aGPS; Compass; Light Sensor; Proximity Sensor; Digital Camera; DirectX 9 Acceleration; Face Buttons; Back Button; Start Button; Search Button; QWERTY Keyboard; Software Features; Start and Lock Screens; Hubs; People Hub; Pictures Hub; Music + Video Hub; Games Hub; Marketplace Hub; Office Hub; Other Applications; Summary; CHAPTER 2: GETTING STARTED |
Getting the Tools You Need Meeting the System Requirements; Satisfying the Developer Requirements; What You Get; XNA Game Studio 4.0; Creating Your First Project; Spotting Differences Between the Windows Phone Game and Other XNA Game Projects; Setting Up a Windows Phone Device; Using the Windows Phone Emulator; Using Command-Line Options; Summary; CHAPTER 3: ORIENTATION; Device Orientation; Setting Device Orientation; Hardware Scaling; Automatic Rotation; Detecting Device Orientation; Running in Full-Screen Mode; Phone Title-Safe Area; Accelerometer; Accelerometer Sample; Summary |
CHAPTER 4: TOUCH INPUT Responding to Touch Events; Overview of Touch Interfaces; Detecting Touch Input; Detecting Gestures; Tap; Double Tap; Hold; Horizontal Drag; Vertical Drag; Free Drag; Drag Complete; Flick; Pinch; Pinch Complete; Seeing Results; Custom Gestures; Designing for Touch Games; Remember Your Platform; Design for the Right Resolution; Be Consistent and Predictable; The Soft Input Panel (SIP); Summary; CHAPTER 5: GIVE ME YOUR INPUT; Building the Input Management System; Input.cs; Gesture Definition.cs; Game Input.cs; Touch Indicator.cs; TouchIndicatorCollection.cs |
Using the Input Management System Actions.cs; Game 1.cs; Summary; CHAPTER 6: THE STATE OF THINGS; Game State; Managing Game State; Option 1: Boolean Flags; Option 2: Enumerations; Option 3: Object-Oriented; Handling Multiple Layers of Screens; Phone Hardware Events; Detecting the Back Button; Overriding the Back Button; Game, Interrupted; Notifications and Temporary Interruptions; Game-Stopping Events; Somebody Save Me; Summary; CHAPTER 7: LET THE MUSIC PLAY; Handling Audio; Playing Music with Media Player; Do You Mind? I'm Playing Music Here; Background Music; Song Collections; Visualizations |
Sound Effect Sound Effect Instance; XACT 3.0; Recording Audio; The Microphone Class; Saving and Retrieving Captured Audio; Summary; CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE; Creating the Game; Screens; Screen.cs; Screen State Switchboard.cs; Title.cs; Sprite.cs; Background.cs; Content; Game 1.cs; Text.cs; screenFont.spritefont; Button.cs; The Input Wrapper; Game Input.cs; Gesture Definition.cs; Input.cs; Touch Indicator.cs; Touch Indicator Collection.cs; Adding Sounds and Music; Music.cs; SoundEffects.cs; More Screens; MainGame.cs; InGameMenu.cs; GameOver.cs; Coding the Main Game Screen; Road.cs |
Car.cs |
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Sommario/riassunto |
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Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right aw |
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