1.

Record Nr.

UNINA9910144383803321

Titolo

Food safety [[electronic resource] ] : the implications of change from producerism to consumerism / / edited by James J. Sheridan, Michael O'Keeffe, Mark Rogers

Pubbl/distr/stampa

Trumbull, Conn., : Food & Nutrition Press, c1998

ISBN

1-281-45028-6

9786611450281

0-470-38507-3

0-470-38485-9

Descrizione fisica

1 online resource (244 p.)

Collana

Publications in food science and nutrition

Altri autori (Persone)

SheridanJames J., Ph.D.

O'KeeffeMichael, Ph. D.

RogersMark, Ph.D.

Disciplina

664.07

664/.07

Soggetti

Food - Safety measures

Food industry and trade - Quality control

Public health

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

FOOD SAFETY THE IMPLICATIONS OF CHANGE FROM PRODUCERISM TO CONSUMERISM; CONTENTS; 1. FOOD SAFETY ISSUES OF CONSUMER CONCERN\; 2. IRISH AND EUROPEAN CONSUMER VIEWS ON FOOD; 3. EUROPEAN STRATEGIES FOR FOOD SAFETY CONTROL; 4. FOOD SAFETY - THE RETAILERS' PERSPECTIVE; 5. FOOD SAFETY RESEARCH: DISSEMINATING THE RESULTS IN EUROPE AND IRELAND; 6. RESIDUES - A FOOD SAFETY PROBLEM?; 7. FACTORS AFFECTING THE EMERGENCE OF NEW PATHOGENS AND RESEARCH STRATEGIES LEADING TO THEIR CONTROL; 8. TWENTY FIVE YEARS OF GENETIC ENGINEERING: A RECORD OF SAFETY AND ACHIEVEMENT

9. THE DEVELOPMENT OF A RISK ASSESSMENT MODEL FOR USE IN THE POULTRY INDUSTRY10. FACTORS INVOLVED IN RECENT OUTBREAKS OF E. COLZ 0157:H7 IN SCOTLAND AND RECOMMENDATIONS FOR ITS



CONTROL; 11. SOURCES OF CONTAMINATION DURING SLAUGHTER AND MEASURES FOR CONTROL; 12. RESIDUE TESTING AND CONTROL STRATEGIES; 13. STRATEGIES FOR THE CONTROL OF BSE AND SCRAPIE; 14. INACTIVATION OF THE BSE AGENT; 15. HACCP - PRESENT STATUS IN FOOD SAFETY CONTROL; 16. FOOD SAFETY AND QUALITY ASSURANCE SYSTEMS AT FARM LEVEL; 17. ANIMAL TRACEABILITY IN NORTHERN IRELAND AND ITS RELEVANCE TO PRODUCING SAFER FOOD

18. THE DEVELOPMENT OF AN ANIMAL TRACEABILITY SYSTEM FOR USE IN FOOD SAFETY ASSURANCE SCHEMES19. CONTROLLED QUALITY MEAT: THE DUTCH EXPERIENCE; INDEX

Sommario/riassunto

One of the recent developments in regard to food safety is the legal change that consumers have a right to be sold safe food and that the primary producer is now part of the process which must guarantee the delivery of safe products

2.

Record Nr.

UNINA9910789495103321

Autore

Williams Chris G

Titolo

Professional Windows Phone 7 game development [[electronic resource] ] : creating games using XNA Game Studio 4 / / Chris G. Williams, George W. Clingerman

Pubbl/distr/stampa

Indianapolis, IN, : Wiley, c2011

ISBN

1-283-37457-9

9786613374578

1-118-06798-3

1-118-06796-7

Edizione

[1st edition]

Descrizione fisica

1 online resource (554 p.)

Collana

Wrox professional guides

Classificazione

DAT 440f

DAT 758f

Altri autori (Persone)

ClingermanGeorge W

Disciplina

794.815268

Soggetti

Video games - Design

Video games - Programming

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

PROFESSIONAL Windows® Phone 7 Game Development; CONTENTS;



INTRODUCTION; CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE; Minimum Specifications; Chassis Design; Screen Resolution; Phone Features; Capacitive Touch; Sensors; Accelerometer; aGPS; Compass; Light Sensor; Proximity Sensor; Digital Camera; DirectX 9 Acceleration; Face Buttons; Back Button; Start Button; Search Button; QWERTY Keyboard; Software Features; Start and Lock Screens; Hubs; People Hub; Pictures Hub; Music + Video Hub; Games Hub; Marketplace Hub; Office Hub; Other Applications; Summary; CHAPTER 2: GETTING STARTED

Getting the Tools You Need Meeting the System Requirements; Satisfying the Developer Requirements; What You Get; XNA Game Studio 4.0; Creating Your First Project; Spotting Differences Between the Windows Phone Game and Other XNA Game Projects; Setting Up a Windows Phone Device; Using the Windows Phone Emulator; Using Command-Line Options; Summary; CHAPTER 3: ORIENTATION; Device Orientation; Setting Device Orientation; Hardware Scaling; Automatic Rotation; Detecting Device Orientation; Running in Full-Screen Mode; Phone Title-Safe Area; Accelerometer; Accelerometer Sample; Summary

CHAPTER 4: TOUCH INPUT Responding to Touch Events; Overview of Touch Interfaces; Detecting Touch Input; Detecting Gestures; Tap; Double Tap; Hold; Horizontal Drag; Vertical Drag; Free Drag; Drag Complete; Flick; Pinch; Pinch Complete; Seeing Results; Custom Gestures; Designing for Touch Games; Remember Your Platform; Design for the Right Resolution; Be Consistent and Predictable; The Soft Input Panel (SIP); Summary; CHAPTER 5: GIVE ME YOUR INPUT; Building the Input Management System; Input.cs; Gesture Definition.cs; Game Input.cs; Touch Indicator.cs; TouchIndicatorCollection.cs

Using the Input Management System Actions.cs; Game 1.cs; Summary; CHAPTER 6: THE STATE OF THINGS; Game State; Managing Game State; Option 1: Boolean Flags; Option 2: Enumerations; Option 3: Object-Oriented; Handling Multiple Layers of Screens; Phone Hardware Events; Detecting the Back Button; Overriding the Back Button; Game, Interrupted; Notifications and Temporary Interruptions; Game-Stopping Events; Somebody Save Me; Summary; CHAPTER 7: LET THE MUSIC PLAY; Handling Audio; Playing Music with Media Player; Do You Mind? I'm Playing Music Here; Background Music; Song Collections; Visualizations

Sound Effect Sound Effect Instance; XACT 3.0; Recording Audio; The Microphone Class; Saving and Retrieving Captured Audio; Summary; CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE; Creating the Game; Screens; Screen.cs; Screen State Switchboard.cs; Title.cs; Sprite.cs; Background.cs; Content; Game 1.cs; Text.cs; screenFont.spritefont; Button.cs; The Input Wrapper; Game Input.cs; Gesture Definition.cs; Input.cs; Touch Indicator.cs; Touch Indicator Collection.cs; Adding Sounds and Music; Music.cs; SoundEffects.cs; More Screens; MainGame.cs; InGameMenu.cs; GameOver.cs; Coding the Main Game Screen; Road.cs

Car.cs

Sommario/riassunto

Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right aw