1.

Record Nr.

UNINA9910787850003321

Autore

Dingle Adair

Titolo

Software essentials : design and construction / / Adair Dingle, Seattle University, Washington, USA

Pubbl/distr/stampa

Boca Raton : , : Taylor & Francis, , [2014]

©2014

ISBN

0-429-06344-X

1-4398-4120-9

Edizione

[1st edition]

Descrizione fisica

1 online resource (432 p.)

Collana

Chapman & Hall/CRC Innovations in Software Engineering and Software Development

Classificazione

COM051230COM051300

Disciplina

005.1/2

Soggetti

Software architecture

Computer software - Development

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

A Chapman and Hall book.

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Front Cover; Contents; Preface; Acknowledgments; Detailed Book Outline; Chapter 1: Software Complexity and Modeling; Chapter 2: Software Development; Chapter 3: Functionality; Chapter 4: Memory; Chapter 5: Design and Documentation; Chapter 6: Structural Design; Chapter 7: Behavioral Design; Chapter 8: Design Alternatives and Perspectives; Chapter 9: Software Correctness; Chapter 10: Software Longevity; Glossary: Definitions and Conceptual Details; References; Appendix A: Memory and the Pointer Construct; Appendix B: Heap Memory and Aliases; Appendix C:Function Pointers

Appendix D: Operator OverloadingBack Cover

Sommario/riassunto

Preface Why this book? Why should you read this book? The short answer is to study software design from a structured but hands-on perspective and to understand different models of control flow, memory, dynamic behavior, extensibility, et cetera Software complexity and the growing impact of legacy systems motivate a renewed interest in software design and modeling. We emphasize design (and construction) in this text, using and contrasting C# and C++. Many CS texts are 'learn to' books that focus on one programming language or tool. When perspective is so limited to a specific tool or programming



language, high-level concepts are often slighted. Students may gain exposure to an idea via a 'cookbook' implementation and thus fail to truly absorb essential concepts. Students and/or practitioners can understand and apply design principles more readily when such concepts are explicitly defined and illustrated. Design, not just syntax, must be stressed. The progression of programming languages, software process methodologies and development tools continues to support abstraction: software developers should exploit this abstraction and solve problems (design) without being tied to a particular syntax or tool. Software design and modeling are neither new nor trendy topics. Software development often focuses on immediate effect: implement, test (minimally) and deploy. Yet, the complexity, scale and longevity of modern software require an intricate understanding of a software system as a whole -- components and relationships, user interfaces, persistent data, et cetera To accommodate existing use while preserving longevity, a software developer must look forward for extensibility and backward for compatibility. Hence, software developers must understand software design. --