1.

Record Nr.

UNINA9910786511203321

Autore

Gomes Jonas

Titolo

Computer graphics : theory and practice / / by Jonas Gomes, Luiz Velho and Mario Costa Sousa

Pubbl/distr/stampa

Boca Raton, FL : , : A K Peters/CRC Press, an imprint of Taylor and Francis, , 2012

ISBN

0-429-10845-1

1-56881-580-8

Edizione

[First edition.]

Descrizione fisica

1 online resource (554 p.)

Classificazione

COM012000TEC019000

Disciplina

006.6

Soggetti

Computer graphics

Microcomputers - Programming

Image processing - Mathematics

C (Computer program language)

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"An A K Peters Book."

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Front Cover; Dedication; Contents; Foreword; About the Cover; Preface; 1. Introduction; 2. Geometry; 3. Coordinates; 4. The Space of Rotations; 5. Color; 6. Image; 7. Planar Graphics Objects; 8. Spatial Graphics Objects; 9. Hierarchies; 10. Geometric Modeling; 11. Virtual Camera; 12. Clipping; 13. Visibility; 14. Illumination; 15. Rasterization; 16. Mappings; 17. Composition; 18. Radiometry and Photometry; 19. The Illumination Equation; Bibliography

Sommario/riassunto

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives



readers a full understanding of the principles and practices of implementing 3D graphics systems.