1.

Record Nr.

UNINA9910785008903321

Autore

Dyer-Witheford Nick <1951->

Titolo

Games of empire [[electronic resource] ] : global capitalism and video games / / Nick Dyer-Witheford and Greig de Peuter

Pubbl/distr/stampa

Minneapolis, : University of Minnesota Press, c2009

ISBN

0-8166-7051-X

Descrizione fisica

1 online resource (336 p.)

Collana

Electronic mediations ; ; 29

Altri autori (Persone)

De PeuterGreig

Disciplina

794.8

Soggetti

Video games - Social aspects

Video games - Economic aspects

Capitalism - Social aspects

Imperialism - Social aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines.

Sommario/riassunto

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary