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1. |
Record Nr. |
UNINA9910784691403321 |
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Autore |
Dovey Jon |
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Titolo |
Game Cultures [[electronic resource]] |
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Pubbl/distr/stampa |
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Maidenhead, : McGraw-Hill Education, 2007 |
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ISBN |
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1-280-95131-1 |
0-335-22487-3 |
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Descrizione fisica |
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1 online resource (182 p.) |
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Collana |
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Issues in cultural and media studies Game cultures |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Play |
Popular culture |
Social aspects |
Video games - Social aspects |
Play (Philosophy) |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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Cover; Half Title; Title; Copyright; Contents; Acknowledgements; Foreword; Chapter 01; Chapter 02; Chapter 03; Chapter 04; Chapter 05; Chapter 06; Chapter 07; Glossary Terms; References; Gameography; Index |
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Sommario/riassunto |
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This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading, consuming and creating culture. Offers detailed research into the political economy of games to generate a model of new media production. Examines the dynamics of power in relation to both the production and consumption of computer games. |
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