1.

Record Nr.

UNINA9910784243603321

Autore

Shaffer David Williamson

Titolo

How computer games help children learn [[electronic resource] /] / David Williamson Shaffer ; foreword by James Paul Gee

Pubbl/distr/stampa

New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007

ISBN

1-281-36149-6

9786611361495

0-230-60199-5

Edizione

[1st ed. 2006.]

Descrizione fisica

1 online resource (257 p.)

Classificazione

76.31

Disciplina

371.334

Soggetti

Career education - Computer-assisted instruction

Vocational guidance - Computer-assisted instruction

Video games

Learning, Psychology of

Virtual reality in education

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; Acknowledgments

Sommario/riassunto

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help



Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.