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Record Nr. |
UNINA9910783403303321 |
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Autore |
Kline Stephen |
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Titolo |
Digital Play [[electronic resource] ] : The Interaction of Technology, Culture, and Marketing |
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Pubbl/distr/stampa |
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MontreĢal, : McGill-Queen's University Press, 2014 |
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ISBN |
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1-282-86116-6 |
9786612861161 |
0-7735-7106-X |
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Descrizione fisica |
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1 online resource (378 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Electronic books |
Electronic games -- Social aspects |
Electronic games industry |
Video games - Social aspects |
Video games - Economic aspects |
Industries |
Recreation & Sports |
Business & Economics |
Social Sciences |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 300; Pages:301 to 325; Pages:326 to 350; Pages:351 to 375; Pages:376 to 378 |
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Sommario/riassunto |
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In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the |
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