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Record Nr. |
UNINA9910782481903321 |
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Titolo |
Educating learning technology designers : guiding and inspiring creators of innovative educational tools / / edited by Chris DiGiano, Shelley Goldman, and Michael Chorost |
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Pubbl/distr/stampa |
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New York : , : Routledge, , 2009 |
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ISBN |
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1-135-59081-8 |
1-135-59082-6 |
1-281-90007-9 |
9786611900076 |
0-203-35721-3 |
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Descrizione fisica |
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1 online resource (371 p.) |
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Altri autori (Persone) |
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ChorostMichael |
DiGianoChris |
GoldmanShelley V |
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Disciplina |
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Soggetti |
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Educational technology |
Computer-assisted instruction |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Front Cover; Educating Learning Technology Designers; Copyright Page; Contents; Preface; List of Figures; List of Tables; 1. Introduction: Preparing the Next Generation of Learning Technology Designers: Shelley Goldman, Chris DiGiano, and Michael Chorost; 2. What Is Design Knowledgeand How Do We Teach It?: Christopher Hoadley and Charlie Cox; 3. Focusing on Process: Evidence and Ideas to Promote Learning Through the Collaborative Design Process: Emma Mercier, Shelley Goldman, and Angela Booker |
4. Partnering with K-12 Educators in Collaborative Design of Learning Technology: Shelley Goldman, Emma Mercier, and Angela Booker5. Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses: Jennifer Meta Robinson, Alyssa Friend Wise, and Thomas M.Duffy; 6. Moving from Feedback to Scaffolding: Improving the LTD Student's Experience: Suzanne Alejandre and K. Ann Renninger; 7. Interdisciplinarity in |
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Learning Technology Design Courses: Moderators: Angela Booker, Shelley Goldman, and Emma Mercier |
8. Applying the "Studio Model" to Learning Technology Design: Charlie Cox, Steve Harrison, and Christopher Hoadley9. A Learning Technology Design Course, Deconstructed: Chris Quintana; 10. Teaching Educational Design Through Computer Game Design: Balancing Expectations, Abilities, and Outcomes: Brett E. Shelton; 11. Creating Educational Gamelets: Clayton Lewis and Alexander Repenning; 12. Playground Games and the Dissemination of Control in Computing and Learning: Deborah Tatar, Sirong Lin, and Joon Suk Lee |
13. Reflecting on Reflection: Guiding and Capturing Student Projects Online: Chris DiGiano, Michael Chorost, and Mark Chung14. To The Student: Michael Chorost and Chris DiGiano; 15. Featured Student Projects: Gucci Estrella and Chris DiGiano; List of Contributors; Index |
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Sommario/riassunto |
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What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples. This cutting-edge guide: synthesizes learning, instructional design, and educational technology perspectives on learning-centered technology - highlighting how interdisciplinary work is driving the fields of the learning sciences and technology design and development |
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