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1. |
Record Nr. |
UNINA9910782132503321 |
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Autore |
Mullen Tony <1971-> |
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Titolo |
Bounce, tumble, and splash! [[electronic resource] ] : simulating the physical world with Blender 3D / / Tony Mullen |
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Pubbl/distr/stampa |
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Indianapolis, IN, : Wiley Pub., c2008 |
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ISBN |
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0-470-41952-0 |
1-281-75230-4 |
9786611752309 |
0-470-39272-X |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (402 p.) |
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Collana |
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Disciplina |
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Soggetti |
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Computer graphics |
Computer simulation |
Computer animation |
Three-dimensional display systems |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Bounce Tumble, and Splash! Simulating the Physical World with Blender 3D; Acknowledgments; About the Author; Contents; Foreword; Introduction; Who Should Read This Book; How This Book Is Organized; What's on the CD; How to Contact the Author; Chapter 1: Re-creating the World: An Overview; Re-creating the Physical World with Blender; Using Materials and Textures; Faking Physics with General Tools; Chapter 2: The Nitty-Gritty on Particles; Introducing Particles; Working with Dynamic Particles; Boids!; Chapter 3: Getting Flexible with Soft Bodies and Cloth; Getting the Hard Facts on Soft Bodies |
Getting Jiggly with Lattices Simulating Cloth and Clothing; Demolition!; Chapter 4: Hair Essentials: The Long and Short of Strand Particles; Introducing Blender Hair; A Trip to the Beauty Salon; Other Uses for "Hair" Particles; Chapter 5: Making a Splash with Fluids; Using the Blender Fluid Simulator; Getting the Shot; Delving Further into Fluids; Exploring Further Resources; Chapter 6: Bullet Physics and the Blender |
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Game Engine; The Blender Game Engine; Rigid Body Simulation and Ipos; Joints, Ragdolls, and Robots; Further Resources; Chapter 7: Imitation of Life: Simulating Trees and Plants |
The Blender Greenhouse: Creating Foliage with L-Systems and ngPlantAn Open Source Ivy Generator; A Few More Points to Mention; Appendix A: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index |
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Sommario/riassunto |
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Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will appreciate the sophisticated coverage of Blender's fluid simulation system, a review Blender's latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll |
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2. |
Record Nr. |
UNINA9911024162403321 |
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Autore |
Mukherjee Tuhin |
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Titolo |
Applications of Modeling and Machine Learning in Additive Manufacturing |
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Pubbl/distr/stampa |
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MDPI - Multidisciplinary Digital Publishing Institute, 2025 |
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Descrizione fisica |
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Soggetti |
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History of engineering and technology |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Sommario/riassunto |
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This Special Issue reprint includes thirteen articles on the applications of modeling and machine learning for the novel design of additively manufactured products, additive manufacturing processes, alloy design, tailoring microstructures, customized mechanical and chemical properties, improved creep resistance, fatigue life, serviceability, and |
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reducing defects and residual stresses and distortion. |
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