1.

Record Nr.

UNINA9910502668003321

Autore

De la Prieta Fernando

Titolo

Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference

Pubbl/distr/stampa

Cham : , : Springer International Publishing AG, , 2021

©2022

ISBN

3-030-86618-1

Descrizione fisica

1 online resource (292 pages)

Collana

Lecture Notes in Networks and Systems Ser. ; ; v.326

Altri autori (Persone)

GennariRosella

TemperiniMarco

Di MascioTania

VittoriniPierpaolo

KubincovaZuzana

PopescuElvira

Rua CarneiroDavide

LanciaLoreto

AddoneAgnese

Soggetti

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Intro -- Preface -- Organization of MIS4TEL 2021 http://www.mis4tel-conference.net/ -- General Chair -- Technical Program Chairs -- Paper Chairs -- Proceedings Chair -- Publicity Chairs -- Workshop Chairs -- Technological Frontiers Chair -- Program Committee -- Organizing Committee -- Contents -- MAIN Track -- 3D Virtual Application as a Guidance and Facility Management Tool Applied to University Buildings -- 1 Introduction -- 2 Background -- 3 Software Development -- 4 Web Modules and Mobile Application Description -- 4.1 Guiding Function -- 4.2 Facilities Management -- 4.3 Mobile Application -- 5 Conclusions -- References -- Improved Automated Classification of Sentences in Data Science Exercises -- 1 Introduction -- 2 Related Work -- 3 Study -- 3.1 Dataset -- 3.2 Features -- 3.3 Methods -- 3.4 Results -- 3.5 Discussion -- 4 Conclusions and Future



Work -- References -- What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation -- 1 Introduction -- 2 Related Work -- 3 Design Toolkit for Workshops at a Distance -- 4 Workshop Design -- 4.1 Research Question -- 4.2 Participants and Setting -- 4.3 Protocol -- 4.4 Data Gathering -- 5 Workshop Results -- 6 Discussion -- 7 Conclusions and Future Work -- References -- Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection -- 1 Introduction -- 2 Theory and Related Work -- 2.1 Photovoice and Reflection -- 2.2 Designing Social, Mobile Technologies to Support Reflection -- 3 The Mobile Application -- 4 The Study -- 4.1 The Assignment -- 4.2 The Questionnaire -- 5 Results -- 6 Discussion and Future Research -- 6.1 Design Recommendations -- 6.2 Limitations -- 7 Conclusion -- References -- Scenarios for Graph Algorithmic Thinking Co-created with Teachers -- 1 Introduction -- 2 Related Work -- 2.1 Unplugged Learning -- 2.2 Scenario-Based Learning.

3 GAT Scenarios -- 3.1 Action Research for GAT Scenarios -- 3.2 The Framework of GAT Scenarios -- 3.3 GAT Scenarios and Interventions -- 4 A Field Study with GAT Scenarios -- 4.1 Participants and Setting -- 4.2 GAT Scenarios -- 4.3 Research Question and Data Collection -- 5 Results -- 5.1 Results per Type of Exercise -- 5.2 Results per Group -- 6 Discussion and Conclusions -- References -- MONICA ``On-the-Job'' Technology-Enhanced Learning Environment: An Empirical Evaluation -- 1 Introduction -- 2 MONICA ``On-the-Job'' TEL Environment -- 3 Empirical Evaluation of MONICA Learning Model -- 4 Discussion and Conclusion -- References -- ARcode: Programming for Youngsters Through AR -- 1 Introduction -- 2 AR in Education: A Wave of Change -- 3 Related Work -- 4 Platform Design -- 4.1 Gamification Elements -- 5 Experimental Design and Testing -- 6 Results -- 7 Conclusion and Future Work -- References -- An Investigation of Dissemination and Retention of Non-verbal Information About the Cultural Heritage of Rock Art in a Virtual Reality Simulation -- 1 Introduction -- 2 Related Work -- 2.1 Learning in the Context of Serious Games and Cultural Heritage -- 2.2 Cultural Games and Situated Experiences in the Context of Virtual Reality -- 2.3 The Subject and Instructional Technology: Rock Art and Virtual Reality -- 3 Reconstructing a Prehistoric Context: Design and Implementation of a Virtual Reality Rock Art Cave -- 3.1 A Short Walkthrough of the Game -- 4 Evaluation -- 4.1 Instructional Variables and Scoring -- 4.2 Participants -- 4.3 Procedure -- 5 Discussion of Results and Conclusion -- References -- A Game-Based Approach to Manage Technostress at Work -- 1 Reduce Technostress: A Challenge of Our Time -- 1.1 Work-Related Stress and Its Consequences -- 1.2 Technology as an Emergent Source of Work-Related Stress: Technostress.

2 Using Games to Address Technostress -- 2.1 Step 1: The Needs Analysis -- 2.2 Step 2: The Digital Training Platform -- 2.3 Step 3: The Facilitator Training Course -- 2.4 Step 4: Policy Report and Recommendations -- 3 Some Preliminary Results: The Alpha Testing -- 3.1 Usability -- 3.2 Game Experience -- 3.3 Pedagogical and Competence Development Objectives -- 3.4 Final Open-Ended Question -- 4 Conclusions -- References -- Designing the Learning Analytics Cockpit - A Dashboard that Enables Interventions -- 1 Introduction -- 2 Related Work -- 3 Design Methodology -- 4 Requirements Collection -- 4.1 Methodology: Interviews -- 4.2 Results -- 5 The LA Cockpit -- 5.1 Methodology: Usability Study -- 5.2 Results -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Age and Gender (Face) Recognition: A Brief Survey -- 1 Introduction -- 2 Overview of CNN Based Approaches -- 3 Approaches and Datasets -- 4



Conclusion -- References -- Deep Learning to Monitor Massive Open Online Courses Dynamics -- 1 Introduction -- 2 Related Work -- 3 The Student Model -- 4 Experimental Evaluation -- 4.1 The Experimental Settings -- 4.2 The Peer Assessment Sessions -- 4.3 Graph Embedding -- 4.4 Results and Discussion -- 5 Conclusions and Future Work -- References -- Workshop on the Gamification of the Learning Processes (GaLePro) -- Workshop on the Gamification of the Learning Processes (GaLePro) -- chPart2 -- Organization -- Organizing Committee -- Program Committee -- The Influence of Gamification in Education: Possibilities, Regulation and Concerns -- 1 Introduction -- 2 Gamification as a Tool of Education -- 2.1 Possibilities in Education Developments Using Gamification -- 2.2 Effects of Gamification on Students Skills and Academic Achievement -- 2.3 Gamification as a Connection Between Students and Their Teachers.

3 Legal Issues Raised by the Use of Gamification on Education -- 3.1 Privacy, Control, and Information Disclosure -- 3.2 Personal Information, Concerns, and Perils -- 4 Conclusion -- References -- A Framework for Online Education in Computer Science Degrees with a Focus on Motivation -- 1 Introduction -- 2 Background -- 3 A Framework for Online Education in Computer Science with a Focus on Motivation -- 3.1 An Instance for the Super Mario Game -- 4 Conclusions -- References -- Applications of Gamification in the Context of Higher Education. A Theoretical Approach -- 1 Introduction -- 2 Gamification in Higher Education: Theoretical Approach -- 3 The Role of the Teacher in Gamification Processes -- 3.1 Phases in the Design of a Gamified System -- 4 Innovative Applications and Tools for Gamification -- 5 Conclusions -- References -- Learning AnalyTICs: Exploring the Hypothetical Learning Trajectories Through Mathematical Games -- 1 Introduction -- 2 Related Works -- 3 Theoretical Background -- 4 A Case Study: The Tower of Hanoi Game -- 4.1 Presentation of Hypothesis -- 5 Findings and Discussion -- 6 Conclusions -- References -- A Tool to Assess Students' Performance in Programming -- 1 Introduction -- 2 State of the Art -- 3 Solution -- 4 Conclusions and Future Work -- References -- Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Reality (VR) and Augmented Reality (AR) -- 2.2 Gamification -- 3 Application of Gamification and Mixed Realities -- 3.1 Gamification Elements -- 3.2 Virtual Reality -- 3.3 Augmented Reality -- 4 Results -- 5 Conclusion and Future Work -- References -- Gamification as a Motivational and Socio-educational Resource in Classrooms with Students at Risk of Social Exclusion -- 1 Introduction.

2 Gamification. Characteristics and Benefits of Its Application -- 3 Gamification as an Inclusion Strategy -- 4 Conclusions -- References -- Workshop on TEL in Nursing Education Programs (NURSING) -- Workshop on TEL in Nursing Education Programs (NURSING) -- chPart3 -- Organization -- Organizing Committee -- The Collaboration Among Pediatric Residents, Nursing and Midwifery Students for Newborn Health: A Quasi-experimental Study on Interprofessional High-Fidelity Patient Simulation -- 1 Introduction -- 2 Method -- 3 Results -- 4 Discussion -- 5 Conclusions -- Appendix -- References -- Care Robots and Bioethics: A Discussion Paper on Moral Standing of New Training Opportunities -- 1 Are Carebots Slave or Friends? -- 2 Robots as Slaves -- 3 Robots as Friends -- 4 Trusting Robots? -- 5 Conclusions -- References -- The Use of Robotics to Enhance Learning in Nursing Education: A Scoping Review -- 1 Introduction -- 2 Methods -- 2.1 Study Design and Search Strategy -- 2.2 Study Selection, Data Collection Process, and Synthesis of Results -- 3 Results -- 4



Discussion -- 5 Conclusions -- References -- Time to Incorporate Artificial Intelligence into High-Fidelity Patient Simulators for Nursing Education: A Secondary Analysis of a Pilot Study -- 1 Introduction -- 2 Materials and Methods: Applying Multiple Scenario Algorithms in a Learning Experience of Postgraduate Critical Care Nursing Students -- 2.1 The HAL® S 1000 Interface: From the Scenario Script to Algorithm Setting -- 2.2 Procedures, Learning Outcomes, Measurement Tools, and Data Analysis -- 2.3 The Simulation Experiences and Students' Learning Gains -- 3 Lesson Learned and Future Perspectives -- 4 Conclusion -- References -- Opinions and Experiences of Nursing Students About the High-Fidelity Simulation: A Multicentric Multi-method Sequential Study -- 1 Introduction -- 2 Methods -- 3 Results.

4 Discussion.

2.

Record Nr.

UNINA9910688338603321

Autore

Kaye Frances W.

Titolo

Goodlands : a meditation and history on the Great Plains / / Frances W. Kaye

Pubbl/distr/stampa

Athabasca University Press, 2011

Edmonton, [Alberta] : , : AU Press, , 2011

©2011

ISBN

1-926836-41-3

1-283-11310-4

9786613113108

1-897425-99-6

Descrizione fisica

1 online resource (377 pages) : illustrations

Collana

The West Unbound: Social and Cultural Studies

Disciplina

978

Soggetti

Indians of North America - Great Plains - History

Agriculture - Great Plains - History

Agriculture - Environmental aspects - Great Plains - History

Great Plains History

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.



Nota di contenuto

A unified field theory of the Great Plains -- Exploring the explorers -- Spiritual and intellectual resistance to conquest, part 1 : Custer and Riel -- Spiritual and intellectual resistance to conquest, part 2 : Messiansim, the 1885 Northwest resistance and the 1890 Lakota Ghost Dance -- Spiritual and intellectual resistance to conquest, part 3 : John Joseph Mathews' Wah'Kon-Tah and John G. Neihardt's Black Elk speaks --Intellectual justification for conquest L comparative historiography of the Canadian and US Wests -- Homesteading as capital formation on the Great Plains -- The women's West -- And still the waters -- Dust Bowls -- Migrating but not rethinking : George W. Norris, Tommy Douglas, and the Great Plains -- Planning and economic theory -- Mouse beans and drowned rivers -- Oil -- Arts, justice, and hope on the Great Plains -- Conclusion.

Sommario/riassunto

Amer-European settlement of the Great Plains transformed bountiful Native soil into pasture and cropland, distorting the prairie ecosystem as it was understood and used by the peoples who originally populated the land. Settlers justified this transformation with the unexamined premise of deficiency, according to which the Great Plains region was inadequate in flora and fauna and the region lacking in modern civilization. Drawing on history, sociology, art, and economic theory, Frances W. Kaye counters the argument of deficiency, pointing out that, in its original ecological state, no region can possibly be incomplete. Goodlands examines the settlers’ misguided theory, discussing the ideas that shaped its implementation, the forces that resisted it, and Indigenous ideologies about what it meant to make good use of the land. By suggesting methods for redeveloping the Great Plains that are founded on native cultural values, Goodlands serves the region in the context of a changing globe.



3.

Record Nr.

UNINA9910781795703321

Autore

Wizelman Leah

Titolo

When the war never ends [[electronic resource] ] : the voices of military members with PTSD and their families / / Leah Wizelman

Pubbl/distr/stampa

Lenham [Md.], : Rowman & Littlefield Publishers, c2011

ISBN

1-283-21396-6

9786613213969

1-4422-1209-8

Edizione

[1st ed.]

Descrizione fisica

1 online resource (249 p.)

Classificazione

PSY022040

Disciplina

616.85/212

Soggetti

Post-traumatic stress disorder

War - Psychological aspects

Soldiers - Mental health

Soldiers

Families of military personnel

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Contents; Foreword; Preface; An Introduction to Posttraumatic Stress Disorder; I Could Have Been the Poster Child for PTSD; Part of HimJust Didn't Come Home; Living with PTSD Has Become a Bearable Reality; I Look at Life Differently Now; A Part of Me Died That Night; I Believed I Did Not Have a Problem; He Thought I Was Telling Him He Was Crazy; I'll Never B What I Was Before; People Ask Me Where My Smile Went; We Walked Around on Eggshells; My Life Has Been Ruined; Many Thought His PTSD Was Bullshit; At Some Point the Soul Forms a Shield; I Long to Be Who I Was

I Had Planned to Have Myself ShotEvery Day Is a Struggle; Behind Locked Doors and with a Barbed Wire over the Fence; I Am Learning Not to Take It Personally When He Pushes Me Away; I Attempted Nine Suicides; I Was Certain I Was Going Crazy; One Owns Up to It Relatively Late; PTSD Has Totally Robbed Me of the Man I Married; I Feel Guilty for Everything; For Me, the War Is Still On; Nothing Will Ever Be the Same; I'm Looking Forward to My Future; All I Want Is Acceptance; I Want People to Know That There Is Hope; It Was Always My Fault; I Have



Made My Peace with It

Scars and Memories Will Remain in My SoulYou Think You Are the Only One; Glossary; Recommended Reading List; Acknowledgments; About the author

Sommario/riassunto

"Service members returning from deployment are often suffering from PTSD. Its symptoms include distressing flashbacks, memories and nightmares, aggression, memory problems, physical symptoms, loss of positive emotions, and withdrawal from society. When the War Never Ends tells the stories of those who have lived it themselves - affected veterans and active-duty personnel, as well as their spouses, from the U.S., Canada, Australia, and Germany, who were participants in various wars and peace missions. The stories will help family members better understand their loved ones by vividly demonstrating what a trauma survivor is feeling and going through"--