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Record Nr. |
UNINA9910781673003321 |
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Titolo |
Optical deformability of fluid interfaces [[electronic resource] /] / Jean-Pierre Delville ... [et al.] |
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Pubbl/distr/stampa |
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New York, : Nova Science Publishers, Inc., c2009 |
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ISBN |
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Descrizione fisica |
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1 online resource (98 p.) |
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Collana |
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Altri autori (Persone) |
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DelvilleJean-Pierre <1960-> |
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Disciplina |
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Soggetti |
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Liquids - Optical properties |
Liquids - Magnetic properties |
Liquids - Effect of radiation on |
Interfaces (Physical sciences) |
Light absorption |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references (p. [79]-82) and index. |
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2. |
Record Nr. |
UNINA9910162855503321 |
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Autore |
House Donald <1945, > |
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Titolo |
Foundations of physically based modeling and animation / / Donald H. House, Clemson University, School of Computing, Clemson, South Carolina, U.S.A., John C. Keyser, Texas A&M University, Department of Computer Science and Engineering, College St |
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Pubbl/distr/stampa |
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Boca Raton : , : Taylor & Francis, , [2017] |
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©2017 |
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ISBN |
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1-315-37314-9 |
1-4822-3461-0 |
1-315-35581-7 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (451 pages) : illustrations, tables |
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Disciplina |
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Soggetti |
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Computer animation |
Physics in art |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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section 1. Foundations -- section 2. Particle-based models -- section 3. Rigid bodies and constrained dynamics -- section 4. Fluid simulation. |
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Sommario/riassunto |
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Computer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numerical equations that make up the movement of virtual characters, as well as, the worlds they reside in. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that help guide the reader through the foundations of this field and help them in mastering everything they need to know in order to refine their creations. |
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