1.

Record Nr.

UNINA9910781673003321

Titolo

Optical deformability of fluid interfaces [[electronic resource] /] / Jean-Pierre Delville ... [et al.]

Pubbl/distr/stampa

New York, : Nova Science Publishers, Inc., c2009

ISBN

1-61470-478-3

Descrizione fisica

1 online resource (98 p.)

Collana

Novinka

Altri autori (Persone)

DelvilleJean-Pierre <1960->

Disciplina

530.4/27

Soggetti

Liquids - Optical properties

Liquids - Magnetic properties

Liquids - Effect of radiation on

Interfaces (Physical sciences)

Light absorption

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. [79]-82) and index.



2.

Record Nr.

UNINA9910162855503321

Autore

House Donald <1945, >

Titolo

Foundations of physically based modeling and animation / / Donald H. House, Clemson University, School of Computing, Clemson, South Carolina, U.S.A., John C. Keyser, Texas A&M University, Department of Computer Science and Engineering, College St

Pubbl/distr/stampa

Boca Raton : , : Taylor & Francis, , [2017]

©2017

ISBN

1-315-37314-9

1-4822-3461-0

1-315-35581-7

Edizione

[1st ed.]

Descrizione fisica

1 online resource (451 pages) : illustrations, tables

Disciplina

777/.7

Soggetti

Computer animation

Physics in art

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

section 1. Foundations -- section 2. Particle-based models -- section 3. Rigid bodies and constrained dynamics -- section 4. Fluid simulation.

Sommario/riassunto

Computer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numerical equations that make up the movement of virtual characters, as well as, the worlds they reside in. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that help guide the reader through the foundations of this field and help them in mastering everything they need to know in order to refine their creations.