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1. |
Record Nr. |
UNINA9910779437103321 |
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Autore |
James Derek |
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Titolo |
Android game programming for dummies [[electronic resource] /] / by Derek James |
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Pubbl/distr/stampa |
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Hoboken, New Jersey : , : John Wiley & Sons, , 2012 |
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c2013 |
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ISBN |
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Descrizione fisica |
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1 online resource (387 p.) |
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Collana |
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--For dummies Android game programming for dummies |
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Disciplina |
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Soggetti |
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Video games - Programming |
Androids |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Android Game Programming For Dummies; About the Author; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Introduction; Why You Need This Book; Conventions Used in This Book; Technical Considerations; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Adopting the Android Gaming Mindset; Chapter 1: Getting to Know Android Gaming; Seeing the Potential of the Android Platform; What You Must Know about the Mobile Gaming Industry; How Android Is Suited to Mobile Gaming; Thinking Through Your Game Project; Knowing What Tools You Need |
Capitalizing on Your GameChapter 2: Designing Your Game; Deciding What Kind of Game to Make; Identifying Your Target Audience; Targeting Devices; Chapter 3: Setting Up Your Development Environment; Starting at the Beginning; Downloading and Installing Eclipse; Installing the Software; The Android Virtual Device (AVD) Manager; Creating an Android Project; Running an Android App; Part II: Starting to Program; Chapter 4: Dissecting an Android App; Creating a New Project; Taking the Bird's Eye View of a Project; Editing the Manifest; Organizing Resources; Organizing the Source Directory |
Understanding ActivitiesUsing Views; Part III: Making Your First Game: Crazy Eights; Chapter 5: Creating a Simple Title Screen; Creating a |
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Custom View; Loading the Title Graphic; Drawing the Title Graphic; Handling Screen Orientation; Controlling Screen Timeout; Making the Game Full-Screen; Adding buttons; Handling Button States; Launching the Play Screen; Chapter 6: Creating a Basic Play Screen; Displaying Cards; Taking Your Turn; Chapter 7: Finishing Your First Game; Ending Hands and Games; Wrapping Up the Game; Part IV: Moving On to Your Second Game: Whack-a-Mole |
Chapter 8: Creating a Complex Title ScreenUsing SurfaceView; Adding an Options Menu; Toggling the Sound Option; Chapter 9: Creating an Animated Play Screen; Handling Images for the Play Screen; Making Simple Animations; Handling User Interaction; Loading and Playing Sounds; Handling End of Game; Chapter 10: Storing and Retrieving Game Information; Using Shared Preferences for Data Storage; Using XML for Data Storage; Using a SQLite Database for Data Storage; Part V: Managing Your Game in theMarket; Chapter 11: Making Money with Your Game; Knowing Your Competition; Monetization Models |
Alternatives to Google PlayChapter 12: Publishing and Updating Your Game; Creating a developer account for Google Play; Generating a Key with Keytool; Exporting a Signed Application; Uploading Your Game to Google Play; Supporting and Updating Your Game After Publication; Part VI: The Part of Tens; Chapter 13: Ten Open-Source Game Projects; Lunar Lander; Replica Island; Alien Blood Bath; OpenSudoku; Lexic; Newton's Cradle; Vector Pinball; asqare; tiltmazes; GL ES Quake; Chapter 14: Ten Game Engines and Tools; libgdx; AndEngine; Unity; OpenFeint; Flurry; Audacity; sfxr; GIMP; Inkscape; AdWhirl |
Chapter 15: Ten More Places to Distribute Your Game |
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Sommario/riassunto |
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Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download.Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, ea |
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2. |
Record Nr. |
UNINA9910781527203321 |
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Titolo |
Focus on Ireland / / edited by Jeffrey Kallen |
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Pubbl/distr/stampa |
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Amsterdam ; ; Philadelphia : , : J. Benjamins Pub. Co., , 1997 |
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ISBN |
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1-283-35836-0 |
9786613358363 |
90-272-7574-2 |
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Descrizione fisica |
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1 online resource (278 pages) |
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Collana |
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Varieties of English around the world. General series, , 0172-7362 ; ; v. 21 |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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English language - Ireland - History |
English language - Variation - Ireland |
English language - Dialects - Ireland |
Ireland Languages |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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FOCUS ON IRELAND; Editorial page; Title page; Copyright page; Table of contents; Preface; REFERENCES; Abbreviations; Maps; REFERENCES; Irish English Context and Contacts; 1. The study of Irish English; 1.1. Irish English and language contact; 1.2. Further development in the study of Irish English; 2. The spread of Irish English; 2.1. The introduction of English in Ireland; 2.2. Bilingualism, diglossia, and the spread of English; 2.3. The status of Irish English; 3. Irish English and linguistic variation; REFERENCES; Bilingualism and Substrate InfluenceA Look at Clefts and Reflexives |
1. Introduction; 2. Cleft sentences; 3. Reflexives; 4. Summary; 5. Discussion; Acknowledgements; NOTES; REFERENCES; The Influence of Irish on Perfect Marking in Hiberno-English The Case of the ""Extended-now"" Perfect; 1. Introduction1; 2. Hiberno-English perfects; 3.Meanings and uses of the extended-now perfect in HE dialects; 4. The origins of the EP; 4.1. Superstratum vs. substratum accounts; 4.2. The case for the Irish substratum reconsidered; 5. Conclusion; NOTES; REFERENCES; The Emerging Irish Phonological Substratum in Irish English; 1. Language contact |
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2. The distribution of the Irish dialects; 3. Emerging cross-linguistic links; 4. The palatalization/velarization contrast; 4.1. The labial consonants; 4.2. The velar consonants; 4.2.1 Velar stops preceding the diphthong /ai/; 5. The alveolar/dental consonants; 6. The sonorants; 6.1. R-types; 7. Length and the vocalic system; 7.1. Length distinctions; 7.2. The raising of mid vowels; 8. Conclusion; REFERENCES; The Syntax Of Belfast English; 1. Introduction; 2. Standard Belfast English; 2.1. Inversion in embedded questions; 2.2. Inverted imperatives; 2.3. Subject contact relatives |
3. Local forms which are not strongly stigmatized; 3.1. Singular concord; 3.2. The historic present; 3.3. For-to infinitives; 3.4. Topic structures; 4. Stigmatized structures; 4.1. Non-standard past tenses and past participles; 4.2. Demonstratives; 4.3. Negative concord; 5. Stability and change; NOTES; REFERENCES; Aspects of Prosody in Hiberno-English; The Case of Belfast; 1. Defining prosody and overcoming notions of standardness; 2. The neglect of prosody and the need for an analytic framework; 3. Intonation and the Anglo-Irish bias: The consequences |
4. Background to Belfast and northern Hiberno-English intonation; 4.1. Rises as a relic of Irish English?; 5. Intonation in British English and Hiberno-English: Establishing units; 6. A model for analysing Belfast English intonation; 6.1. Intonational divisions in Belfast English; 6.2. Acoustic correlates of prominence in Belfast intonation: primacy of obtrusion; 6.3. Pitch movement; 6.4. The phonetic basis for identifying more than one prominence per tone sequence; 7. Tonal characteristics of prominences in Belfast intonation; 8. Non-prominent components of the tone sequence; 8.1. Leading segment types |
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Sommario/riassunto |
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Irish English is both the oldest overseas variety of English and, thanks to its co-existence with Irish Gaelic, one of the longest-documented examples of a contact-influenced language variety. The dual aspects of substratal influence and dialectal conservatism, together with the spread of this variety in the Irish diaspora and its use in literature, provide the main impetus for research into Irish English. This volume brings together 12 original papers which use a variety of methods to examine these aspects of English in Ireland. Following a historical introduction which looks critically at received views of language diffusion in Ireland, three papers directly address the role of the Irish-language substrate in Irish English. Detailed studies also describe non-standard syntax in Belfast, systems of dental and alveolar phonemic contrast, contemporary sound change in Galway, Irish English prosody, dialect wordlists, and the uses of Irish English, notably Ulster Scots, in contemporary literature. The North American perspective investigates the role of Irish English in Newfoundland, and examines a corpus of 18th-century documents which reflects the language brought to the United States in the early development of American English. The range of approaches and data included make this book relevant to all those interested in language contact, diffusion, change, and variation. |
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