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Record Nr. |
UNINA9910482643303321 |
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Autore |
Cortesi Giovanni Battista <1553 or 1554-1633 or 1634.> |
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Titolo |
Pharmacopoeia seu antidotarium Messanense / [Giovanni Battista Cortesi] [[electronic resource]] |
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Pubbl/distr/stampa |
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Messina, : Pietro Brea, 1629 |
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Descrizione fisica |
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Online resource ([21] leaves, 361 p., [1] leaf : engr. t.p. & ports. , (fol.)) |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Reproduction of original in The Wellcome Library, London. |
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2. |
Record Nr. |
UNINA9910780787803321 |
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Autore |
Green J. Ayen |
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Titolo |
Drupal 6 content administration [[electronic resource] ] : maintain, add, and edit the content of your Drupal site with ease / / J. Ayen Green |
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Pubbl/distr/stampa |
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Birmingham, U.K., : PACKT Publishing, c2009 |
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ISBN |
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1-84719-857-0 |
1-282-17236-0 |
9786612172366 |
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Descrizione fisica |
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1 online resource (196 p.) |
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Collana |
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From technologies to solutions |
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Disciplina |
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Soggetti |
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Open source software |
Web site development |
Web sites - Design |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Cover; Table of Contents; Preface; Chapter 1: The Grand Tour; What will I learn?; What is Drupal?; What is a Content Management System?; Who is the target reader?; What will I do in the chapters?; A guided tour of |
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Drupal; The Drupal front end; The Drupal back end; Create content; Content management; User management; Reports; Site building; Site configuration; Summary; Chapter 2: Content Creation; What you will learn; What you will do; Understanding content in Drupal; What is content?; Node Content types-the Story; Activity 2.1: Creating a Story; Activity 2.2: Editing Node Content |
Content creation form fieldsNode Content types-Page; Activity 2.3: Creating a Drupal Page with a Rich Text Editor; Permissions in Drupal; Summary; Chapter 3: Content Seasoning; What you will learn; What you will do; Understanding Teasers; Activity 3.1: Creating a Teaser; Activity 3.2: Creating an external text link; The anatomy of a link; Using images in content; Activity 3.3: Working with images in content; Activity 3.3a: Uploading and embedding an image; Inserting an image if you don't have an editor; Activity 3.3b: Creating an image link; Embedding audio in Node Content |
Activity 3.4: Adding audio contentLinking to downloadable content; Activity 3.5: Providing a link to downloadable content; Embedding video in Node Content; Activity 3.6: Adding video content; Summary; Chapter 4: Advanced Content Editing; What you will learn; What you will do; Enhancing layouts with HTML and CSS; HTML and tables; CSS in Drupal; Activity 4.1: Adding a CSS file to a theme; Activity 4.2: Creating a CSS file; Activity 4.3: Creating an 'include' file; Activity 4.4: Creating the Node Content header; Activity 4.5: Creating the Node Content Body; Revisions |
Activity 4.6: Creating a RevisionSummary; Chapter 5: Making Content Findable; What you will learn; What you will do; Understanding Taxonomy; Activity 5.1: Creating a Taxonomy Vocabulary; Tag Clouds; Path Aliases; Activity 5.2: Creating a Path Alias; Searching; Activity 5.3: Enabling the Search functionality; Summary; Chapter 6: Rich Content Types; What you will learn; What you will do; The good side of being a Blockhead; Activity 6.1: Creating a Block; Deciphering the Blocks page; Determining the Block widths; Views; Activity 6.2: Creating a View; On Blogging |
Activity 6.3: Creating a Blog entrySetting up a Blog; Summary; Chapter 7: Supporting an Editorial Team; What you will learn; What you will do; The Creative team; Roles; Activity 7.1: Creating Roles; Node Content types; Activity 7.2: Node Content for our Roles; Permissions; Activity 7.4: Granting Permissions; The disgruntled team member; Activity 7.5: Blocking; Summary; Chapter 8: Offline Content Creation; What you will learn; What you will do; Creating content offline; Activity 8.1: Pasting lightly-formatted text; Blogging; Activity 8.2: Creating a Blog entry remotely; Node Content via email |
Activity 8.3: Using email to create a Story |
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Sommario/riassunto |
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Maintain, add to, and edit content of your Drupal site with ease |
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3. |
Record Nr. |
UNINA9910780214403321 |
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Autore |
Alpern Steve <1948-> |
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Titolo |
The theory of search games and rendezvous [[electronic resource] /] / by Steve Alpern, Shmuel Gal |
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Pubbl/distr/stampa |
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Boston, : Kluwer Academic Publishers, c2003 |
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ISBN |
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1-280-60847-1 |
9786610608478 |
0-306-48212-6 |
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Edizione |
[1st ed. 2003.] |
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Descrizione fisica |
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1 online resource (336 p.) |
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Collana |
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International series in operations research & management science ; ; 55 |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Search theory |
Game theory |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references (p. [303]-315) and index. |
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Nota di contenuto |
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Search Games -- to Search Games -- Search Games in Compact Spaces -- General Framework -- Search for an Immobile Hider -- Search for a Mobile Hider -- Miscellaneous Search Games -- Search Games in Unbounded Domains -- General Framework -- On Minimax Properties of Geometric Trajectories -- Search on the Infinite Line -- Star and Plan Search -- Rendezvous Search -- to Rendezvous Search -- Elementary Results and Examples -- Rendezvous Search on Compact Spaces -- Rendezvous Values of a Compact Symmetric Region -- Rendezvous on Labeled Networks -- Asymmetric Rendezvous on an Unlabeled Circle -- Rendezvous on a Graph -- Rendezvous Search on Unbounded Domains -- Asymmetric Rendezvous on the Line (ARPL) -- Other Rendezvous Problems on the Line -- Rendezvous in Higher Dimensions. |
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Sommario/riassunto |
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Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , |
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oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem. |
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