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1. |
Record Nr. |
UNINA9910496036303321 |
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Autore |
Agusta-Boularot Sandrine |
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Titolo |
La sculpture romaine en Occident : Nouveaux regards. Actes des Rencontres autour de la sculpture romaine 2012 / / Vassiliki Gaggadis-Robin, Pascale Picard |
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Pubbl/distr/stampa |
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Aix-en-Provence, : Publications du Centre Camille Jullian, 2020 |
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ISBN |
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Descrizione fisica |
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1 online resource (421 p.) |
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Collana |
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Bibliothèque d’archéologie méditerranéenne et africaine |
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Altri autori (Persone) |
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AucouturierMarc |
BaltyJean-Charles |
BaratteFrançois |
BaumerLorenz E |
BlancPhilippe |
BlinSéverine |
BrombletPhilippe |
Brunet-GastonVéronique |
CapusPascal |
CarrierCécile |
CastorioJean-Noël |
CoquinotYvan |
Darblade AudoinMaria-Pia |
DaucéNoëmi |
DenningerNathalia |
DentiMario |
DeytsSimone |
De MichèlePatrick |
ÉveillardJean-Yves |
FellagueDjamila |
FerreiraFilipe |
Gaggadis-RobinVassiliki |
GalinierMartin |
KasprzykMichel |
LabauneYannick |
LangloisJuliette |
LeveauPhilippe |
LongLuc |
MarsacJean |
MeissonnierJacques |
Michel d’AnnovilleCaroline |
MignonJean-Marc |
MongibeauxStéphanie |
MontelSophie |
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MorenoPaolo |
MoureaudSéverine |
PelléRichard |
PicardPascale |
RobcisDominique |
RobertRenaud |
RogerDaniel |
RoseHannelore |
RossoEmmanuelle |
TerrerDanièle |
TurcanRobert |
VandenbergheYannick |
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Soggetti |
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History & Archaeology |
sculpture |
analyse des matériaux |
bronzes |
chapiteau |
portrait |
collection d'antiques |
traitement tridimensionnel |
marbre |
Rhône R |
Hercule |
César |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Monografia |
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Sommario/riassunto |
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Cet ouvrage réunit les résultats de deux manifestations complémentaires : d’une part, la table ronde intitulée « Rendre à César », organisée le mercredi 20 juin 2012, à Paris, au Musée du Louvre et, d’autre part, les « Rencontres autour de la sculpture romaine conservée en France » qui ont eu lieu du 18 au 20 octobre 2012 au Musée départemental Arles antique. La richesse des interventions lors de ces deux manifestations permet de restituer un ouvrage composé de trente-huit articles, répartis en trois parties et une conclusion. La première partie, en écho et en développement de la table ronde du Louvre, porte sur le portrait du « César du Rhône », aussi bien que sur « Le portrait romain en Gaule ». La deuxième partie publie cinq études autour des « nouvelles techniques d’investigations scientifiques » et présente l’analyse des matériaux des sculptures en pierre et en bronze, découvertes dans le Rhône à Arles, |
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ainsi qu’une étude ethnoarchéologique sur les techniques de production du portrait. Enfin une troisième partie présente les « découvertes récentes et les nouvelles recherches », déclinées en seize études qui sont consacrées à des études de cas (Autun, Vaison-la-Romaine, Nîmes, Metz-Divodurum, Apt), ainsi qu’à des relectures novatrices de sculptures méconnues (Plouarzel, Langres, Avignonet-Lauragais, Vernègues, vallée de l’Ubaye, Besançon, Lyon). Robert Turcan signe la conclusion. Ainsi, « La sculpture romaine en Occident. Nouveaux regards » reflète la variété et l’intérêt des questionnements actuels dans ce domaine. |
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2. |
Record Nr. |
UNINA9910780447703321 |
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Autore |
Wagstaff Sean |
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Titolo |
Getting a job in CG [[electronic resource] ] : real advice from reel people / / Sean Wagstaff ; with Dariush Derakhshani |
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Pubbl/distr/stampa |
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San Francisco ; ; London, : Maya press/SYBEX, c2004 |
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ISBN |
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1-280-52255-0 |
9786610522552 |
0-7821-5143-4 |
1-4175-0496-X |
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Descrizione fisica |
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1 online resource (266 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Computer graphics - Vocational guidance |
Computer animation - Vocational guidance |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Foreword; Contents; Introduction; Chapter 1 What 3D Job is Right For You?; Finding Your Niche in Film and Television; 3D Job Descriptions; Chapter 2 Technical 3D Jobs and Other Industries; Technical Art Jobs; Management Jobs; Other 3D Jobs; Summary; Chapter 3 What To Learn; Fundamental Skills; 3D Graphics Skills; Other Skills; Summary; Chapter 4 How and Where to Learn; Going to School vs. Teaching Yourself; Choosing a School; Getting the Most Out of School; Teaching Yourself; |
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Summary; Chapter 5 The Demo Reel, Portfolio, and Resume; Preparing Your Resume; The Portfolio; The Demo Reel; Summary |
Chapter 6 Finding JobsTo Hollywood (and Beyond); Finding 3D Jobs on the Web; Summary; Chapter 7 The Real Goods: Who You Know; Friends in the Business: The Job Hunter's Hotline; Networking Opportunities; Film Festivals and Trade Shows; Summary; Chapter 8 Working with Recruiters; What Staffing Agencies Want; What In-House Recruiters Want; Summary; Chapter 9 Interviewing for the Job; Preparing for Different Types of Interviews; Research Before the Interview; Questions to Expect; Closing the Interview; Summary; Chapter 10 Frequently Asked Questions-Insights from Reel People |
What Kinds of People Do You Look or When You're Hiring?What Do You Look for in Specialized Positions?; What Do You Look for in a Demo Reel?; What Do You Look for During the Interview?; How Important Is Education?; What Advice Do You Have for Expanding Your Skills?; How Do You Network?; General Advice; Appendix: Real Reels; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; Q; R; S; T; U; V; W |
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Sommario/riassunto |
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Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel Peop |
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