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1. |
Record Nr. |
UNINA9910779065503321 |
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Autore |
Reese Laura A (Laura Ann), <1958-> |
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Titolo |
Comparative civic culture [[electronic resource] ] : the role of local culture in urban policy-making / / edited by Laura A. Reese, Raymond A. Rosenfeld |
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Pubbl/distr/stampa |
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Burlington, Vt., : Ashgate, 2012 |
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ISBN |
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1-315-57304-0 |
1-317-16321-4 |
1-317-16320-6 |
1-283-48002-6 |
9786613480026 |
1-4094-3655-1 |
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Descrizione fisica |
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1 online resource (434 p.) |
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Altri autori (Persone) |
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ReeseLaura A <1958-> (Laura Ann) |
RosenfeldRaymond A |
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Disciplina |
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Soggetti |
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Urban policy - United States |
Urban policy - Canada |
Political culture - United States |
Political culture - Canada |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Comparative civic culture: theory and methods -- Categorizing civic cultures: testing a typology of local civic culture -- Inclusive/bureaucratic cities: Pittsburgh, Ottawa, Vancouver -- Partnerships in Pittsburgh: civic cultures and organizational capacities -- Civic culture in Ottawa: the endurance of local culture -- Vancouver: the sustainable city -- Market-active and passive cities: Charlotte, Calgary, Cleveland, Louisville -- Civic culture and corporate regime in Louisville -- A perpetual crisis: Cleveland's unfinished, changing, and incomplete civic agenda -- Civic culture as a policy premise: appraising Charlotte's civic culture -- Civic culture in Calgary: the oil and developers' land -- Individualistic cities: Dallas and Miami -- A tale of two cities: civic culture and public policy in Miami -- The civic culture |
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of Dallas, Texas -- Conclusion: a theory of local civic culture. |
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Sommario/riassunto |
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While it seems that culture ""matters"" in local policy making, how to measure culture in a valid and replicable fashion presents a significant challenge. The authors of this book address this challenge, presenting their findings of a large multi-city research project to explore the nature of civic culture in cities in the US and Canada. |
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2. |
Record Nr. |
UNINA9910779091903321 |
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Autore |
Murphy Sheila C. <1974-> |
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Titolo |
How television invented new media [[electronic resource] /] / Sheila C. Murphy |
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Pubbl/distr/stampa |
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New Brunswick, N.J., : Rutgers University Press, c2011 |
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ISBN |
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1-283-86445-2 |
0-8135-5094-7 |
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Descrizione fisica |
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1 online resource (203 p.) |
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Disciplina |
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Soggetti |
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Television broadcasting - Technological innovations |
Television - Technological innovations |
Interactive television |
Convergence (Telecommunication) |
Television interactive toys |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references (p. 169-178) and index. |
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Nota di contenuto |
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Introduction : how television invents new media -- "This is intelligent television" : the emerging technologies of video games, computers, and the medium of television -- Is this convergence? : postnetwork television, new media and emerging middletexts -- From tube to a "series of tubes" : television in and as new media -- Alt-ctrl : the freedom of remotes and controls -- Conclusion : television is not new media. |
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Sommario/riassunto |
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Now if I just remembered where I put that original TV play device--the universal remote control . . . Television is a global industry, a medium of representation, an architectural component of space, and a nearly |
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universal frame of reference for viewers. Yet it is also an abstraction and an often misunderstood science whose critical influence on the development, history, and diffusion of new media has been both minimized and overlooked. How Television Invented New Media adjusts the picture of television culturally while providing a corrective history of new media studies itself. Personal computers, video game systems, even iPods and the Internet built upon and borrowed from television to become viable forms. The earliest personal computers, disguised as video games using TV sets as monitors, provided a case study for television's key role in the emergence of digital interactive devices. Sheila C. Murphy analyzes how specific technologies emerge and how representations, from South Park to Dr. Horrible's Sing-Along-Blog, mine the history of television just as they converge with new methods of the making and circulation of images. Past and failed attempts to link television to computers and the Web also indicate how services like Hulu or Netflix On-Demand can give rise to a new era for entertainment and program viewing online. In these concrete ways, television's role in new and emerging media is solidified and finally recognized. |
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