1.

Record Nr.

UNINA9910779091903321

Autore

Murphy Sheila C. <1974->

Titolo

How television invented new media [[electronic resource] /] / Sheila C. Murphy

Pubbl/distr/stampa

New Brunswick, N.J., : Rutgers University Press, c2011

ISBN

1-283-86445-2

0-8135-5094-7

Descrizione fisica

1 online resource (203 p.)

Disciplina

384.55

Soggetti

Television broadcasting - Technological innovations

Television - Technological innovations

Interactive television

Convergence (Telecommunication)

Television interactive toys

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. 169-178) and index.

Nota di contenuto

Introduction : how television invents new media -- "This is intelligent television" : the emerging technologies of video games, computers, and the medium of television -- Is this convergence? : postnetwork television, new media and emerging middletexts -- From tube to a "series of tubes" : television in and as new media -- Alt-ctrl : the freedom of remotes and controls -- Conclusion : television is not new media.

Sommario/riassunto

Now if I just remembered where I put that original TV play device--the universal remote control . . . Television is a global industry, a medium of representation, an architectural component of space, and a nearly universal frame of reference for viewers. Yet it is also an abstraction and an often misunderstood science whose critical influence on the development, history, and diffusion of new media has been both minimized and overlooked. How Television Invented New Media adjusts the picture of television culturally while providing a corrective history of new media studies itself. Personal computers, video game systems, even iPods and the Internet built upon and borrowed from television to become viable forms. The earliest personal computers, disguised as



video games using TV sets as monitors, provided a case study for television's key role in the emergence of digital interactive devices. Sheila C. Murphy analyzes how specific technologies emerge and how representations, from South Park to Dr. Horrible's Sing-Along-Blog, mine the history of television just as they converge with new methods of the making and circulation of images. Past and failed attempts to link television to computers and the Web also indicate how services like Hulu or Netflix On-Demand can give rise to a new era for entertainment and program viewing online. In these concrete ways, television's role in new and emerging media is solidified and finally recognized.